WTC 2017 Training weekend

So we just had a weekend of gaming, beer, and Warmachine. I haven’t had much motivation to play the game lately because of my – more or less justified – hatred of theme forces, and the direction Privateer Press is moving the game in general, but a few pieces of the puzzle dropped during the weekend. I think PP sales has dropped like a ton of rocks the last year, because of the following issues:

  • CID: Amazing idea for the health of the game, but likely a terrible idea when it comes to sales. People are way more focused on what happens four months from now, and the random purchases must have taken a hit because people know what to wait for. Preorders must have dropped as well.
  • Themes: Sales likely spiked in the beginning, where people had to buy the right models for their one amazing theme force, and then dropped of heavily when they had what they needed because of the inherently limited nature of theme forces. This is likely why they’re trying to make mercenaries available to theme forces.
  • Characters: Notice how characters begin appearing in theme forces… well a bunch of them must have gone from sales hero to sales zero in the blink of an eye, and they’re probably looking at the new expensive character kits just sitting on the shelves. I would expect more changes “for the health of the game” that somehow allows more character jacks in theme forces.

Somehow knowing that their decisions has them reeling makes me a much happier man, and I decided to just enjoy a weekend of drunken Warmachine with the lads (eight of us), in a summer cottage, the sun shining and squirrels running around in the woods right next to us.

The day star burns too bright!

I decided to put that hatred away until after the WTC, where I’m likely quitting the game anyway, and just play theme forces. Stryker2 has been my man for a while, and since I’m likely quitting I didn’t much feel like painting up all the mercenaries I would need for my lists, so I’ve just gone back to Cygnar where most of it is already in place.

Them shorts!

Stryker2 had two games with different lists, against Stryker1 and Iron Mother, and then I found a list I think I like. Then it was all about finding him a partner.

Lord Commander Stryker / Heavy Metal
– Squire
– Centurion
– Centurion
– Ol’Rowdy
Runewood
Strangeways
Journeyman Warcaster
– Charger
Jakes
– Charger
– Charger
Sword Knights (Leader & 9 Grunts)
Field Mechaniks (Chief & 3 Grunts)

I still get three free cards, and I get a skirmish line of Sword Knights that are ARM 19 against shooting/magic. There’s a bit of shooting, two Centurions to take/hold zones, and of course Stryker2. I really like this list, but he needs a partner.

Guess who’s winning.

I tried Siege because people kept telling me I should. I’ve never won a game with him, and though I absolutely destroyed Vayl2 I ended up losing on scenario, so I still haven’t. Then I tried Nemo2 (Vs. Madrak2) which was okay but not really what I was looking for, and then finally Nemo1 into Rasheth which was quite fun, and possibly what I needed – tweaks pending.

Commander Adept Nemo / Heavy Metal
– Squire
– Dynamo
– Thunderhead
– Stormclad
– Firefly
– Lancer
Strangeways
Journeyman Warcaster
– Charger
Jakes
– Charger
– Charger
Field Mechaniks (Chief & 3 Grunts)

All four free solo characters, a LOT of short range shooting, and a brutal melee potential. I’ve only played two games with Nemo1 in total but I’ve won them both, and I really like his skillset. I can pop Arcane Shield (ARM 24 vs. Shooting with Deceleration) on a Stormclad and push it up 13″ on turn one, then load it to four focus, switch it to Lightning Shroud, and threaten 13″ with a PS 21 electro leaping (on both weapons) death machine on turn two.

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5 Responses »

  1. I’ve been a reader of your blog for a long time and was disappointed when you stopped playing cryx. I found your articles insightful and full of strategic layers that many people just don’t have the mindset for without learning a check-list strategy.

    Cryx was always my want to play faction – as I’m a commission painter I don’t get as much time to paint my own models as I do everyone else’s. I’m going to the UK nationals this year and made the commitment to play cryx. As I am a painter and originally come from a GW gaming background everything must be painted.

    Cygnar was my first faction, so while I can relate to them when you decided to pick them up I felt that I already knew it all. My painting partner plays mercs and he’s running a couple of lists I initially designed which are a nightmare to play against. I do think they are a very fun faction now but I am not interested in dropping more money into this game as I play 3 factions already.

    I have felt the same pull from the game that you feel. I don’t like theme forces at all, for me there is nothing thematic about taking multiples of the same model, nor interesting about taking crutch army lists to play. Regardless of their reasons PP can shove their themes up their arse as I’m not buying into that game. As a gamer I am a poker-faced manipulator. I control the game state through the presentation of tough choices, presenting my opponents with decisions that wear down or remove their ability to play check-list wargaming and further succumb to my machinations. As such I don’t like being told how and what to play. Point and click is boring, so I often play off the wall choices.

    That said I have picked up the 2 player infinity starter (operation icestorm). I’m not quitting warmachine anytime soon but do feel the need to branch out more. At least this will give me some room to work with areas of the hobby that warmachine does not; terrain, tables, narrative play etc.

    If you do decide to stop playing warmachine I hope that you continue to write and blog about whatever gaming venture takes your interest. This is one of my favourite websites to read and I think the gaming and blogging community would be lessened by its loss.

    This is my siege list.

    (Brisbane 1) Major Markus “Siege” Brisbane [+28]
    – Cyclone [13]
    – Defender [16]
    – Squire [5]
    Arcane Tempest Rifleman [4]
    Arcane Tempest Rifleman [4]
    Captain Arlan Strangewayes [4]
    Eiryss, Angel of Retribution [6]
    Cylena Raefyll & Nyss Hunters (max) [19]
    Horgenhold Artillery Corps [6]
    Horgenhold Artillery Corps [6]
    Storm Lances (max) [20]

    • Thank you for the kind words. I have been thinking about keeping up the blog and writing about the various boardgames I play instead, and I completely agree with everything you said :D

      Your lists looks really fun, and double doom cannons is like cocaine to me, so I think i’ll give it a chance during next weeks training games.

  2. Heya,

    Couple of thoughts. One Nemo1, have you tried him out with a Hurricane yet? That piece changes his game plan up quite a bit. Also, on that topic, Hammersmiths are amazing with him. They love Lightning Shroud and Locomotion and can wreck a heavy or two and a ton of support infantry in a single activation.

    On the pairing with Striker2, the caster I most often reach for is Sloan (or Caine3). This provides a nice coverage bracket, with Striker providing volume of attacks and a strong melee presence, with Sloan pushing a higher quality ranged game, while dodging a lot of “solves” for ranged lists (such as cloud wall casters, stealth, etc). Both are fairly aggressive lists that can push for assassination, but with different emphasis. Sloan (or Caine3) gives you an out against ghost fleet too, something I think Striker will struggle with (Nemo as well). It’s not perfect (no RFP, low volume of attacks), but Denny has to play so far back on the table to not just die (22″ from Sloan’s crew, 18″ from Caine) it makes it hard for her to apply any pressure. Nemo3 also pulls a similar plan together, but the range is a bit shorter, and he’s more of an armor cracker, which Striker2 already has your back for.

  3. I really like Nemo1. I think he’s vastly underrated, and with more access to power tokens in the future (mercs, Trencher Junior evt.) I think he’s a boss. I have however been tasked with handling Cryx, which he doesn’t do super well. Thank you for the insights though!

    • Well, if you are the anti-cryx machine, I think there are two possible options to strongly consider. You’ve got Thunderhead listed above which is my easy #1 option. Give him Magic Weapons with Arlan, and he’s eating a whole large pizza worth of table space a turn. Nemo1, Haley2 or Caine3 are all ridiculous with him for pushing up his threat range. It’s very hard for even Ghost Fleet to keep up when he’s single handed taking out 10+ models in an activation. C3 also gooses the assassination potential. It’s a tough piece to use into heavier armored lists (basically a 20 point paperweight), but it eats everything in Cryx or Legion without any real issues, Ret doesn’t like seeing it much either.

      The other side of the fence though is Caine1 in Sons of the Tempest. A number of the Canadian players swear by him as an hard counter to Ghost Fleet and Protectorate. It seems like over-kill to me, but there might be something there. Particularly since you are looking at this from a WTC perspective. He hard counters Windwall Casters, Passage from Choir, Incorporeal, and any sort of infantry spam list, most def skew lists (dead eye), and you get to play games with Jack Marshalled ATGMs, which can create some unique angles. I don’t like him in a 2 list pair generally, because he’s so specialized, but if you are going to be the anti “Legion, Circle, Cryx, Protectorate” catch-all, he might be an excellent option. He’s OK, but not great in the mirror. He’s not Nemo3 bad, and plays fairly well into any of the infantry based casters, but I don’t love him into Sloan or Striker1, which are the more common mirror breakers. Just a thought, but it might be worth a bit of testing. He can take Thunderhead as well for LOLs, but a Hurricane is usually plenty good enough. It gets snipe and magic from him, and just kills everything.

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