Last weekend we went to the Emperors Chosen. As I wrote earlier this was supposed to be a WH40k tournament, but we ended up being more Warmachine players, and I tried recruiting a bit while we were at it. I made some last minute changes to the Cain2 list, which I ended up regretting, but hey that’s life.
Field Mechaniks (Chief & 3 Grunts)
Gun Mage Captain Adept
Rangers (Leader & 5 Grunts)
Nyss Hunters (Cylena & 5 Grunts)
Alexia1 (Alexia & 9 Risen)
Lieutenant Allison Jakes
Gun Mage Captain Adept
Alexia1 (Alexia & 9 Risen)
I originally started playing Cain2 because I got run over in a tournament by Ossyan, and because Ossyan seemed to be everywhere, so when I faced up against Retribution in round one I felt fairly confident I could handle it. My Cain2 list wasn’t designed only to fight Ossyan, but I certainly had him in mind during the process.
The Centurions have AMAZING base ARM, which means that even with Ossyans feat those Strike Force will need every single member to kill a Centurion. If I can remove even a few of them, the likelihood of a Centurion dying drops, and Cain is great at removing those couple of models.
If he brings double Strike Force I’m going to lose a Centurion, but the other one is unlikely to die, and he’s going to lose all his Strike Force to Cain on the following turns. Then I’ll heal up the remaining Centurion and Arcane Shield it, which makes it super hard for Ossyan to clear it from a zone, and Cain2 violates him if the game goes long.
Game 1: Cain2 Vs. Ossyan
We line up and I get to go first. I’m not sure what the reasoning was behind that one, but I’m not complaining. I spread out the Centurions to hold both zones, and when you’re wondering why a later game had the same scenario it’s because we done goofed and played the wrong one here. My opponent had also left home without half his toy soldiers, so he ended up playing a list that was far from optimal, and the game reflected that quite a bit.
I won’t drag the report on this one long, but I was actually quite close to losing it on an assassination I didn’t feel like I could avoid. Hypnos landed his Shadow bind shot on DEF 21 Cain, but he couldn’t seal the deal, and Cain shot his face of in return.
Result: Assassination win
Having won the game with a lot of time left on the clocks, I managed to get around and snap some pictures of the other players – and a few of the venue. It was fugging freezing in there, and the difference between vikings and wuzzes became quite clear.
I was on team wuzz in case you were not clear on that, and I had to remove my jacket each time my turn came up, because the sleeves kept knocking models over. Another player was nice enough to lend me a shirt on day two, so I could just focus on playing.
Game 2: Cain2 Vs. Ossyan
No you’re not reading that wrong, and neither is a copy paste error. This time I face up against Benjamin, the player who ran me over in the last tournament and made me pick Cain2 in the first place… pay back is coming!
I won the roll for once, and ran up as fast as my chubby little legs could carry me. This list is not fast, not by a long shot, so I needed all the ground I could get. I’ve been making a lot of mistakes lately, putting Risen in position where opponents could use them to fake-charge my Centurions, so my goal for this game – besides winning of course – was to not fuck up my Centurions like that.
He runs up a bit too far, and Cain goes to town on the Strike Force, killing five and the UA, which left the remaining Strike Force behind the woods unable to aim so I was quite happy with that opening. The Centurions Field up in the middle, since they’re so slow that I can’t afford to commit to scenario. I put up some pressure on the left flank with a GMCA that he needs to CRA to kill with the House guard, so he can’t use all of them to feat and shoot the Centurion. The Centurion in cover also has Bullet Dodger, so he’s DEF 17 and if my opponent misses he can walk into scoring range of the left flag.
I push the right flag with Alexia1, to make him commit the remaining Strike Force in order to prevent an early point. I miscalculate and fail to spot the line Discordia has on Alexia, so she bites it without really accomplishing what I had in mind for her, but a few risen remain and they’re pissed! My plan otherwise works as intended, as he needs to deal with the scenario points and his feat round is pathetic because of it.
Cain cleans up the left flag and I run in the remaining Mechanicks to score. I bait the center line with the AS Centurion, knowing that he needs to commit both his heavies to kill mine, which would leave the scenario wide open for me, and it might even fail because AS Centurion is bad as fuck! I also score two points gaining me extreme momentum, AND the Risen manage to kill a Strike Force. The game hinges on what he does with the heavies in the middle now.
He moves up on the Centurion and utterly fails to kill him. He moves up the Houseguard to contest and kill, and the Centurion finally succumbs to the massed fire it’s been eating every turn. I still see an easy point out there, and the Centurion might seriously hurt the heavies in the middle now as well, and I still have my feat left.
My Centurion forgot to bring his spear, and since Ragman had to run in to score I couldn’t bring up Death Field. I utterly fail to kill him in return, but the Rangers and Risen clean up the right flag and score, so I move to four points and he’s still stuck with the Centurion in the middle.
He moves up the Houseguard to score, and the Banshee chops ineffectively at the Centurion. He tries to shuffle to contest enough flags, but Cain just cleans house with his feat and trick shots, allowing me to score the last point for the win.
Result: Scenario win
Game 3: Haley1 Vs. Baldur2
Interestingly enough this was also a repeat opponent from my last tournament, in which we played Haley2 Vs. Baldur2, and I left him on one box when I sent in Haley2 to melee assassinate. This time I was pretty sure he would drop Baldur2, as Wurmwood has trouble chewing through my Haley1 ARM skew, and Haley1 can vortex his Strangleholds.
I win another roll-off, which is frankly amazing all things considered. I run up, AS both Centurions, shuffle into position and nothing exciting happens. He moves up and does nothing exciting. I move up again to contest the zones and do very little that’s exciting. I do put a few points of damage on the Woldwrath because he forgot to Root it, but there are repairs everywhere so I think it ended up being one actual damage, and the Thrall Warrior landed a handful as well, so it’s something at least. I tried to launch the Ironclad at Ghetorix but failed spectacularly.
He sends in the Woldwrath with a charge on a Risen (sigh at myself) but it turns out that POW 19 doesn’t really hurt ARM 24 all that much, and now I can hit back even though both Centurions need to shake to get up first. Ghetorix and Megalith roflstomps the Ironclad, but he did need to spend both leaving my other Centurion with nothing but a few scratches.
Feat time. The Centurions are loaded to full, and with a little help from Ragman they annihilate the Woldwrath through Roots, and the rest of the army spikes a bit and take out Ghetorix (not part of the plan, but who am I to complain).
At this point my opponent rightly surmises that I’ll win on attrition, but if he can get ahead on scenario I’m in deep shit, seeing as my remaining models can’t really move to contest my right zone on account of being super slow, so he sends in Baldur to clear the zone, buuuuut he forgets that you can’t actually throw spells on Alexia1, and then…
Alexia1 lives the dream and charges Baldur2 under Temporal Barrier, chopping him in half with a few risen left to spend. The game could have gone either way even if he hadn’t messed up, but having Alexia1 get a caster kill created a warm fuzzy feeling in my otherwise frozen carcass.
Result: Assassination win
We went home, ate a bunch of pizzas, drank a lot of beers, and watched south park for hours. We were five guys in the apartment, and four of us would do battle against each other the following morning, so as long as the hangovers were evenly distributed it would be fair!
Game 4: Cain2 Vs. Issyria
Kasper talked a bit about dropping Ossyan into me, but ultimately decided against it. It would have been my third Cain2 Vs. Ossyan game, and having won the first two didn’t inspire confidence in Kasper, but more relevant was the fact that he didn’t want to make our game boring. I think Issyria was the right drop, because as I said the list was made with Ossyan in mind, and Issyria presented a different set of problems.
I win the third roll-off, and people begin questioning my dice. I am the guy who lost 32 out of 33 roll-offs while keeping track, but perhaps this spells the end of that particular curse.
There’s a nice wall for Cain, a nice spot for the Charger in cover, and if Issyria moves in to woods covering a part of his own zone I can run the Charger in and trick shot her to death. This position also means that either Issyria places herself out in the open, or the Hyperion will be unable to contest her own zone due to imminent trick shot death to Issyria if he does. Good for me, but how good remained to be seen at that point.
I decide on forcing the Hyperion away from his zone, since the deployment and first move leaves me quite sure I can grab his zone if he does. If he doesn’t I think I can grind him down using my zone to force scenario.
He didn’t, but neither did he really defend his zone. Cain used the Objective (trick shots), a FFE GMCA, and the Nyss to clear out the zone, then ran in the Mechaniks to score, putting me a point ahead and leaving Kasper with some nasty choices. Does he give me the assassination attempts on Issyria, or go all in and try to break me.
He tries for both, which doesn’t end up doing anything well. Hyperion keeps his own zone safe, but Cain and Centurion cleans up my zone, and I start dominating. If Hyperion leaves his own zone I’ll win, and if he doesn’t I’ll win.
Result: Scenario win
Game 5: Haley1 Vs. Gorton
A third repeat opponent from the last tournament, and another one that beat me last time. I was in a position where I was the only undefeated player, but the fifth game could potentially turn out to boot me down the list, if a lot of things went wrong. I was considering dropping Cain2 again, but I wanted to play a little more with Haley, and Rhulic with -2 SPD from TB sounded fun with double Centurions that can’t be charged.
We shuffle for positions. I have real trouble as I can’t leave my little bunker or I risk getting pulled into aim range and just annihilated by six Gunbunnies. This means I can’t really force the scenario before his feat is spent, but then he can’t actually get to me without using his feat to pull me in, so we dance, and we dance, aaaand we dance, while the clocks drop steadily.
I see an opening and send in the ironclad to trounce Alten Ashley contesting the left flag, and Energizer back in to score a point, which turns our dance into a frenzy. He can’t move the Ironclad with his feat because of sidekick, so I force him into action.
Bunnies come gunning, Kayazy come combo-striking, but the Ironclad prevails with four boxes left… hammer an cortex intact. I’m holding the right flag, my bunker is safe, and the left flag gets me another point in the following turn. Things are looking fairly good actually.
Feat is popped but I’m not worried much. The Centurion takes the combined might of two heavies and just laughs, then in the following round takes out the cortex of a driller without spending focus. The Ironclad dies, and the other Driller comes in to contest.
I kill the driller but the remaining Gunbunny still contests, and now he managed to nuke my Centurion on the right flank and starts scoring. This will be a race to the finish line, with each of us scoring and the contesting the other.
The clocks are running stupid low and mistakes begin to show their ugly face. I forget to move a final contesting piece into range, but if you look at our clocks below you can see why.
In the last round of the game I’m out of range to contest, and lose the game 4-5 on scenario instead of going another round because we would end up on 5-5 as he had nothing left on that side to contest me, and then my Centurion would arrive to contest his flag for a 6-5 win. The clocks show 14-10 seconds, and hugs were the only real way to deal with that game.
Result: Scenario loss
What a game. A combined total of less than 30 seconds left on the clock, so few models left on the table, and I lose 4-5 on scenario because my GMCA is 1-2 inches out of position. If I’d had a couple of more minutes I think I could have won, since I could have destroyed his objective with the remaining Centurion, so we would both have gone to 5 points, and then kept him away from mine going to 6-6, and then contested his winning 7-6, but I didn’t have that time so I lost.
To make matters even worse my opponents earlier opponents did everything right, and my earlier opponents didn’t, so we ended up tied on SoS despite me being quite a bit ahead before our game, and he was three control points ahead. I ended up on 2nd place which is still great, especially since this is the first tournament in a long time where I’ve really wanted to do well. I brought power casters, a really good list, and finished well. I’m satisfied, but of course winning would have been better!
Models/units: Field Mechaniks
A lot of people asked me about the Field Mechaniks, considering that I could have had two Tinkers for almost the same price, but the Mechaniks really rock. The average repairs that unit does is around nine points, which is two points more than two Tinkers, and they have twice the bodies as well. They body block almost as well as the Tinkers, and Tinkers usually die to blast damage just as easily. They can also be in four places at once, and two can hide while two get up in there and repair. The downside is, that they don’t score as easily as Tinkers, they’re not as survivable as Tinkers when caught in the open, but then they’re a point cheaper and fit better in many lists.
Alexia1 has been a complete boss in most games so far. I waited five years to play her, where she languished in my bits box, but now I can use her and I do! She’s been instrumental in scenario play, launched insane threat range Thrall Warriors, jammed up low activation lists (they just love using up activations from heavies, laughing when they die to POW 18 hits that ridiculously overkill them, because Cain killed all the little guys that were suppose to deal with them), and toeing zones left and right. I’m going to be experimenting with AT Riflemen a bit instead, but Alexia1 is my girl. She’s also won several games for me, when my opponents forgot that you can’t target them with spells.
Lanyssa has been a disappointment in every single game so far. Everyone and their miserable old mothers bring an answer to a single Prowl model in their lists, and they all aim it at her. The last couple of games I just didn’t bother with her, and I didn’t much miss it seeing as I can use Polarity Field and scenarios to force them into an alpha instead. Yeah she’s cheap and awesome, but those points are still spent on a model that – at best – has been pulling slightly more fire power than she’s worth when she dies before doing anything. It’s possible I just don’t know how to play her, but since it seems like I don’t need her with the Centurions I can safely spend those points elsewhere.