The Danish Masters are over, and as predicted the amount of rust I carried around – combined with less than a week to prepare – left me with a less than optimal result. The first day was quite good though, so let’s start with that and get all moody later on. On second thought, let’s go with the final standings first.
1 Joakim Rapp (Khador, Vlad2 / Karchev)
2 Frederik (Mercenaries, Bart / Gorton) – 4th game opponent
3 Thorbjørn (Legion, Vayl2 / Absylonia2)
4 Kasper B (Retribution, Ossyan / Issyria)
5 Mikkel (Khador, Vlad2 / Karchev)
6 Andreas Holm (Retribution, Kaelyssa / Ossyan)
7 Nikolaj (Khador, Irusk2 / Vlad1)
8 Henrik (Cygnar, Haley2 / ?)
9 Benjamin (Retribution, Ossyan / Kaelyssa) – 5th game opponent
10 Sebastian (Legion, Lylyth3 / ?)
11 Christoffer Wedding (Retribution, Ossyan / Issyria)
12 Gil Surepi (Khador, Irusk1 / ?)
13 Peter Bom (Circle, Wurmwood / Baldur2) – 1st game opponent
14 Laurents (Cygnar, Haley2 / Sloan)
15+ People worse than me
I stayed up until way past midnight putting the finishing touches on the last couple of models I couldn’t borrow from friends, and then got up at 5 AM to take the ferry with a couple of other players. I was bone tired, but after meeting up with the guys, it turned out I had slept like twice the number of hours of our driver.
The ferry ride was uneventful, but it became quite obvious that something needed to be done about our drivers state of awareness, as no one felt particularly like crashing with all our models in the car… I mean limbs heal, but the work we put into our dolls… unimaginable tragedy. Speaking of dolls.
Major Victoria Haley
Gun Mage Captain Adept
Storm Lances (Leader & 2 Grunts)
Captain Kara Sloan
As we were debating our options for waking him up – coffee, beatings, or maybe just pinching him – we noticed that the road had taken us near the beach. Now this is Denmark in September, which meant it was about 10 degrees outside, and a LOT colder in the water.
Suitably refreshed and shivering, we drove the last hour and got down to the business of getting horribly beaten by the Swedish invaders. The problem here was, that all the usual Danish top players were either not there, rusty, or tired (some were both), while the Swedish have been grinding MK3 for months now. It’s a good thing they’re so nice, or we wouldn’t let them come!
- Game 1: Haley2 Vs. Baldur2
The first game was a WTC player fielding a Wormwood/Baldur2 setup. This was pretty sweet since my Haley2 list was designed to break that matchup, so I would get to see if I could. I was pretty sure he would drop Baldur2 and he did. The game was quite intense, but sadly my dice let me down on this one, and I was way to rusty to win without them. I got shooting, the TA-Stormwall, a fully loaded Firefly, and four Storm Lances in on the Woldwrath, with Ragman backup, aaand left it on one box with a Stone in B2B to heal it up.
We punched each other down after that, but Baldur had to commit in order to take out my Stormwall after it had destroyed the Woldwrath and Ghetorix, leaving me with no other option than sending in Haley to melee him down. In the end it came down to rolling a 5+ to win, which I didn’t and left Baldur naked on 1 box. That bummed me out a bit, but to be fair that particular player lost on time the last game we played, where he really should have won, making it sort of fair.
- Game 2: Sloan1 Vs. Grimm1
This guy was a casual, and his Jarl/Grimm setup stood very little chance. I dropped Sloan and proceeded to shoot him off the table, ending with just Grimm and a couple of Krielstone bearers hiding in a forest (well I convinced him to charge my Defender instead of surrendering, and Grimm 1 rounded it and scored a CP before he lost).
The game itself was quite uninteresting, and his fear of getting shot caused him to give me another turn worth of shooting, and thus sealing his fate. I lost some models to the bomber (man that thing is nice now, and his conversion – Mulg with barrel bombs – was incredible) but that was about it.
- Game 3: Haley2 Vs. Wurmwood
This guy had a Kromac1 / Wurmwood setup. I thought he might drop Kromac to try and counter Haley2, but instead he dropped Wurmwood and the test was on. Would my Haley2 setup do what I built it to do. He moves up, I use TK + Temporal Acceleration on my Gun Mage Captain Adept, who then moves up and Flares + Brutals both his Sentry Stones dealing a couple of points of damage to both, which was perfect. The Stormwall moves up and shoots/kills both Sentry Stones, and the game is ON.
The Stormwall is stuck shooting for most of the game, since Stranglehold kept him honest, and the game hangs in the balance. Then Wurmwoods Strangeholds fail to roll the +10 he needs (Curse of Shadows was up), and the TA Stormwall violates his entire army in a single turn. It was quite spectacular to watch, and he just can’t come back from having two of his heavies killed, and all his little dudes electro leaped to death. After that I clean up, and he’s forced in for a long-shot assassination.
Problematically his remaining heavy – the Pureblood – is just in range, and lands a 6-6-5 damage roll on Haley, turning the situation from comfortable to ‘oh dear god no!’ in a second. Wurmwood is ported into range, and throws Strangleholds at Haley, but 11 to hit because of Deflection makes him miss one, and leaves Haley at 3 boxes. I then win on scenario, and we shook on a great game – after I wiped my drenched and sweaty hands of course.
- Game 4: Haley2 Vs. Bartolo
Frederik ended up taking 2nd place with his Bart/Gorton setup, and at first it looked bad for me, and then at 2nd glance it looked way way worse. Bartolo, Galleon, 3 Talons, Nomad, Vanguard, A&H, and Orin. I couldn’t use my superior spells, I couldn’t punch through his massive ARM/boxes, and I really thought the loophole with Galleon dragging 0″ and THEN punching my Stormwall to death had been closed…. alas it hadn’t, and I got completely roflstomped.
I think my new Cain2 setup could do something to the list, but it’s a lot more brutal than it looks at first glance. You can’t pull free strikes from the Talons with jacks (stall), and each of those little buggers is about as hard to remove as a Khador heavy. Frederik continued to rampage through the tournament, with what he himself labeled a crazy random experiment which turned out to be downright broken OP.
- Game 5: Sloan Vs. Ossyan
I knew at this point that Sloan had to go. She’s an amazingly fun caster but she just doesn’t work in tournament setups, as there are waaay to many matchups where she just can’t be dropped. The current armor spam is incredible, and Sloans assassination vectors are extreme but predictable, which in a world with more terrain splattered on the middle of the board just makes it impossible to effectively use her in most rounds.
I decided that since I was going down anyway, I would use the game to see how nasty Ossyan into Cygnar really was, so I could design my coming Cain2 list with those lessons in mind. It was NAAASTY, and the enormous forest – that allowed him to score on his own flag without giving me any assassination opportunity – didn’t help at all. In the first turn I lost three lights, and in the second turn I lost three heavies.
At that point I ran Sloan at his caster, and she survived it. Then I spent everything I could removing free strikes, and advanced inside the forest to one-shot him. I needed to roll 6-6-6-6 in order to do it, and I didn’t. Then I had a crappy nuke, but Focus6 wasn’t enough to land the hit, leaving Ossyan at 6-7 boxes, after which I lost on scenario.
Post tournament analysis
The Danish Masters of 2016 went pretty much as expected. I ended up smack in the middle as expected. Sloan continued her tradition of either winning automatically or losing much the same, and so she has to go. The rust was just about as bad as I thought it would be, but tournament action brain
Monday night game night!
On the trip home I designed my first Cain2 list, and then took it to game night on Monday. I ended up playing two games, as I had taken the day off from work anyway, and I could really feel the difference between Cain and Sloan, despite both of them being shooty casters. The indirect threat, and insane shenanigans of the Cain2 super solo really makes the games more interesting.
Captain Allister Cain
Storm Lances (Max)
I played two games with the list. First I ran over Vlad1, winning handily on scenario, and then I had an extreme nail biter against Kreoss3, in which Cain killed Kreoss on his very last feat shot, after which I would have lost on scenario if he had survived. Hitting 9 times in a row on 5+ kept me anxious the whole way there!
The list only sort of worked, but I got a lot of solid ideas for the next one. I’ve been struggling with making the points – and models I own – fit in a new list, but a theme seems to be taking shape. I need heavies with high power and guns, I need at least one heavy that powers itself, and one heavy on Jakes/Journeyman.
This allows me to go melee nuts even on Cains feat turn, where I have 0-1 focus to assign or upkeep spells. Currently the self powering heavy looks to be a Stormclad (Accumulator + Empower), but that requires me to fit some Storm Knights in the list. This is not a bad thing as they’re great, but the lists keep ending up 1-2 points over the limit, so for the next list Laddermore herself will be the only Storm Knight showing up (also, someone should write an ode to that girl… I just now noticed that she has generator on her lance as well, so she can quite easily annihilate an entire unit of light infantry on her own with Fire for Effect on her to nail the assault shot).
The heavy on Jakes is most often an Ironclad, but several other setups have been theory-machined. Combined with Lanyssa the jack bullet reaches 13+ inches, and combined with a setup that features heavy firepower, that should be enough to force an alpha on an enemy heavy (preferably one that’s already damaged). I’ve also considered Dynamo on Jakes, using Energizer to increase the distance between target and Dynamo after shooting. This is what I’m working on now, as Dynamo can both punch things fairly well, and shoot a LOT with the right setup.
Captain Allister Cain
Gun Mage Captain Adept
Major Kathrine Laddermore
Lieutenant Allison Jakes
I’m hoping this works as well as it does in my mind, but only time will tell. The combination of Heightened Reflexes (Cain) and Sidekick (Jakes) also allows me two heavies that cannot be knocked down, and especially Dynamo likes that since he’s DEF 14 with Sidekick as well.
Now to find some more games!