It’s that time of the year again where I dust off Scaverous all enthusiastically – believing that this time I’ll make it work – and then put him back in the drawer after roughly three to five games. The issue is that if I use all his abilities I time out, and if I don’t I might as well play another caster entirely. This time is unlikely to be different, but here we go!
I’m converting a model to replace that ugly Games Workshop reject, and even though I’ve been working on it for years I think this time I might finally finish it… well technically it IS finished, but it’s not painted yet which might as well be the same thing.
I really like Scaverous, and I’m fearsome with him when I have the time I need to think… without that time though, I’m absolutely pathetic. It sort of bothers me that I can’t think fast enough to abuse the toolbox kit he brings, but perhaps with some of the new releases I can abuse his rules without taking up precious time.
Specifically I’m thinking about Bloat Thrall Overseer Mobius, as the combination of Telekinesis, Death Ride, and Assault on a Bloat can produce a truly amazing threat range (22 inches). I’m also thinking that a couple of Soul Trappers could turn the guy up to broken if they manage to snag him some souls on the turn before he feats.
I am having trouble putting together the actual list though. I know more or less what I want, but those annoying numbers keep adding up to more than fifty points, so for once I think I might have to live without Dark Shroud in the list, since Ragman is enlisted with Deneghra3.
Lord Exhumator Scaverous
Bane Riders (Leader & 4 Grunts)
Bile Thralls (Leader & 4 Grunts)
Bloat Thrall Overseer Mobius
Soul Trappers (2 models)
It’s tiny at only twenty-two models but oh man the corrosion destruction could be epic. Deneghra3 will handle the inevitable croak spam, and maybe with this few models I’ll finally succeed at using his exceptional pallet of abilities without timing out.