The Soul Weaver: Part 6

My current win/loss ratio with Deneghra3 stands at fourteen wins and two losses, which is an 87.5% win rate and one of the highest I’ve ever had. Incredibly the two losses were actually avoidable, with the loss against Butcher3 being completely my fault, and the loss against Vayl2 happening because I forgot the one thing I needed to stand a chance (feating on my first turn so I could heal up if I survived the assassination). The Soul Weaver is amazing – despite being a huge letdown in terms of story and theme – and everyone should take her out for a spin.

I don’t know her well enough to put out a spotlight just yet, but I can put my foot down right now and declare her legit. Deneghra3 works against a wide array of enemy factions and casters, and even works against lists with little – or no – available souls. It’s way more difficult to fight lists without souls of course, but there are surprisingly few of them out there, and she still has her feat to enable the Murderpod (4+ Helldivers) assassination.

The Soul weaver has better anti-Cygnar tech than any of our other casters, since the Murderpod can chew through the casters which typically frustrate us. You don’t really need anything but four Helldivers and a Shield Guard to fight the Haleys, which leaves a lot of design space open for taking on other opponents. The Soul Weaver is a great drop against the things we’ve traditionally struggled against, but of course she’s not perfect.

Legion is a problem until the Inflictor arrives. The Naga Nightlurker allows Legion heavies to ignore Grave Wind which puts her in danger of a ranged assassination, or Vayl2 can Purify her down to levels where assassination becomes an option. Once the Inflictors arrive I think we’ll see Deneghra3 becoming a solid drop against Legion, but until then I’d drop something else against them since the Ogrun Bokur simply can’t deal with multiple turns of Shield Guard duty.

The popular Cryx lists also smell like trouble. Deneghra1 can reduce defense and armor to levels where guns will hurt Deneghra3 badly. Skarre1 has more dudes than Deneghra3 can deal with and Dark Guidance makes DEF 17 a much less valid defense. I think The Soul Weaver might be a solid drop against Asphyxious2, since her high defense will keep her safe after Tartarus and Gorman dies, but since two or three list tournaments are the norm I’ll keep Cryx on the list of problematic match-ups. I expect my win ratio will drop significantly during the time spent testing her against Cryx.

I haven’t tried her out against Bradigus but I’m pretty sure he’ll beat her like a dog, and several other casters/builds will be problematic, but there are very few casters in the game who can honestly say they have no hard counters and/or plenty of bad match-ups. Deneghra3 is a caster I think will get better over time, and she’s already pretty damn good, and she’s a caster that gives us game against factions/lists that have bugged us for years, so three-hundred billion cheers for that!

Denghra, the Soul Weaver
– Helldiver
– Helldiver
– Helldiver
– Helldiver
Mechanithralls (Leader and 9 Grunts)
– Skarlock Commander
Mechanithralls (Leader and 9 Grunts)
– Skarlock Commander
Mechanithralls (Leader and 9 Grunts)
Necrosurgeon (Necrosurgeon & 3 Stitch Thralls)
Necrosurgeon (Necrosurgeon & 3 Stitch Thralls)
The Withershadow Combine
Darragh Wrathe
Gorman di Wulfe
Ogrun Bokur
Ragman
Soul Trappers (2)
Soul Trappers (2)
Soul Trappers (2)
Skarlock Thrall

This list is my newest take on Deneghra3. It has 59 models in order to pressure the opponent and keep him busy until the Helldivers arrive, or simply win the attrition battle against lists that are mostly melee based. I don’t feel like this is THE Deneghra3 build, but it seems to be working well enough for now. I feel the lack of an Arc Node every game, but not enough to make me go without other parts of the list (might change in the future). I think Sepulchers/Inflictors might be key to an entire different – and better build – but I don’t feel like spending my time testing it right now, so until then I leave you with a parting thought.

Why haven’t you ordered her yet!?

/Lamoron

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16 Responses »

  1. So here’s a question related to what you said at the end. “I think Sepulchers/Inflictors might be key to an entire different – and better build.” When I saw the spoilers for the book I instantly put Denny3 and the Sepulcher together, they just seem to work. Sepulcher wants a lot of focus but also some form of accuracy buff. If you had access to a Sepulcher right now, would it replace the murderpod or work alongside it? This is what I’m looking at and I can see it being fairly legit. Could even see the list going crazy-go-nuts on the battlegroup and subbing WSC and Bokur for an Inflictor.

    Denghra, the Soul Weaver (*4pts)
    * Helldiver (3pts)
    * Helldiver (3pts)
    * Helldiver (3pts)
    * Helldiver (3pts)
    * Sepulcher (18pts)
    * Skarlock Thrall (2pts)
    Mechanithralls (Leader and 9 Grunts) (5pts)
    Mechanithralls (Leader and 9 Grunts) (5pts)
    Necrosurgeon & 3 Stitch Thralls (2pts)
    The Withershadow Combine (5pts)
    Ogrun Bokur (3pts)
    2 Soul Trapper (1pts)
    2 Soul Trapper (1pts)

    I’ll see if I can’t find some way of playing a game sometime soon(ish) and I’ll try to put this on the table since my friends don’t mind proxies.

    • Your list looks much like what I’ve been theory-machining but I keep wanting to find room to upgrade the Bokur to an Inflictor, and I really like Skarlock Commanders when I’m fielding Mechanithralls. Sadly the only way to fit that in is to reduce/eliminate the Murderpod, so I’ve decided to deal with that when/if the relevant models arrive :D

      • This was my version with the Inflictor.

        Denghra, the Soul Weaver (*4pts)
        * Helldiver (3pts)
        * Helldiver (3pts)
        * Helldiver (3pts)
        * Helldiver (3pts)
        * Inflictor (8pts)
        * Sepulcher (18pts)
        * Skarlock Thrall (2pts)
        Mechanithralls (Leader and 9 Grunts) (5pts)
        Mechanithralls (Leader and 9 Grunts) (5pts)
        Necrosurgeon & 3 Stitch Thralls (2pts)
        2 Soul Trapper (1pts)
        2 Soul Trapper (1pts)

        I don’t have any table time with her yet so I don’t know how important the WSC is, or how important it would be in a list that has another huge base in it. This is a massive Cryx battlegroup though, which is really interesting because it’s something that’s finally setting her apart from the rest. I will agree with you about Skarlock Commanders though. To be honest, I only started fielding Mechanithralls this year so I’ve only ever used them with Skarlock Commanders, and I have a hard time imagining having to bunch them up in a smaller CMD bubble. The ONLY places to find two points though are either dropping the Skarlock Thrall, which seems dangerous, or dropping the Surgeon, which weakens the recursion on the meat wall whose whole purpose is to stall the game until the Murderpod can finish it for you. It sucks that casters that want big battlegroups often have the fewest WJP.

        • I tried two games without the WSC and it was horrible. She needs that extra camp, she needs that extra reliability, and she needs the upkeep removal.

          In addition the ranged Soul collection allows a much needed flexibility in her activation sequence, and they add the final tool she needs.

          Infantry have trouble landing hits on her DEF 17
          Warbeasts have trouble getting through ARM 23 with Beyond Death.

          The WSC adds major punch against Warjacks, completing her set of tools.

  2. @Lamoron I’m in complete agreeance with you in that Denny3 is a super solid caster, and maybe one of our best (purely because she brings a different playstyle thanks to the murderpod).

    My list is actually very similar to yours and I find it quite telling that both of us worked our way through different builds but somehow managed to end up with a remarkable degree of similarity between our two lists.

    Here’s mine:

    Denny3
    -skarlock
    -diver
    -diver
    -diver
    max mcthralls
    max mcthralls
    necrosurgeon
    necrosurgeon
    max soulhunters
    Withershadow
    Devilshadow
    Darragh Wrathe
    Aiakos
    Ogryn bokur
    Soul trappers

    My thoughts:
    Murderpod: Unique, janky and hugely problematic for your opponent. The only reason i have a 9 point murderpod is due to lack of more models. I’ve found 3 to be doable, ass I tend to go for the combined ranged+diver assasination as opposed to a strickly melee-based kill.

    Max recursion boat: I think this is a crucial part of the list. I’ve found that divers aren’t a legitimate threat until turn 3 and beyond. As such you need some bodies to throw at your opponent to stall. Nothing does this better than the 14 point recursion package. If your opponent shoots it to death, your power pieces survive (aiakos, withershadow, devilshadow, divers)

    Soulhunters: I think they are phenominal with her. Without mortality, they provide you a good way to engage the enemy front line, pick up some souls and pull back whilst mcthralls flood through the gaps. This helps a lot with order of activation issues. With mat8 on the charge and 3 attacks, these guys are probably the most reliable way of getting those 2-3 souls a turn that we really need to kick-start the soul train. Thanks to the recent revelation that denny can indeed use the soul-pulling more than once per turn (new to me but fucking sweet nonetheless) its not a problem to have 1 soul here and 1 there, she can just vacuum them all up. I would urge you to try them!!

    Aiakos: trust me, you want this guy in your list. If necessary I would even go so far as to say you could swap out one of your divers for this guy. Literally every single game I have won with Denny3 has had the same three components that enabled the kill:
    1) A boosted scourge
    2) 1 application of mortality
    3) Aiakos jumping up and harpooning someone in the chest.

    If you combine the drag with the perfect placement of divers that burrow allows, you can just utterly wreck people. The ability to walk, jump, boost hit harpoon, boost damage on pow 12 harpoon, cast grevious wounds and then stab a caster in the face with a pow 14 magical weapon is just too awesome (and an incredible way of punishing your opponent for positioning mistakes.)

    Basicly what happens is the murderpod swims ahead and herds the enemy caster. By making sure your opponent understands their assasination potential, you can herd him into a good position for the manly ass caster-hunting pirate to finish the job with his harpoon. Priceless

    I’ve also found that rockbottom + devilshadow REALLY like denny 3. The devilshadow are a prime ghost walk target, benefit greatly from mortality + money shot (mat 11 pow 14 weapon master pistol shots!!) and also like having the withershadow around.

    Withershadow: Seem a pretty core choice with her. Soul collection at range, anti upkeep and of course puppet string. Usually I will put this on the devilshadow, aiakos or denny herself, for when she needs to nail that boosted scourge against a high def caster. Also since denny3 is most likely our warmachine drop, the possibility of killing an enemy warjack and dark industying an inflictor onto the table seems fucking magic.

    If you’re coming to clogcon, we can talk all about it in person :D

    @Chris: I disagree with the sepulcher idea. There are better places to put the sepulcher, for instance the gaspy3 tier list (which is where i play it) or for skarre (good legion drop and pretty decent against bradigus).

    Just my 2 cents

    • Sadly the monies are limited since I’m back in unemployment, and the missus is still studying which doesn’t help any, so my travels abroad are limited to the bare essentials these days :D

      I tried the Rockbottom + DSM module, but I found that they removed some key souls and took up points I needed for more dudes, but there’s no doubt they were effective. I also think I might pair D3 with D1 ranged, and the DSM like D1 even better.

      WSC is auto-include with her. I don’t think there’s ever been a caster that needed them more, and my two games testing without them were horrible so I’m not doing that again. It does limit the different partners she can have in tournaments, but that’s a price we have to pay.

      I did have Aiakos in an earlier version of the list, but I didn’t find him as amazing as you seem to do. There are so many casters with larger bases, defensive tech like stealth and KD immunity, or they might simply be hiding behind models/terrain to avoid getting dragged. Sure I’ve killed casters with the Harpoon before, but one boosted POW 10 attack (before debuffs obviously) wasn’t doing it for me.

    • I think the Sepulcher will end up going someplace else for the sole reason that Denny3 lists are extremely tight on points. My current place for it is in a Denny1 list, run by Aiakos, and I’ve had great success with it there. Denny3 just does everything the Sepulcher wants though. She fills it up with focus easily, and she gives it the much needed accuracy buff while taking its damage up to somewhat silly levels. I just don’t think there’s enough room for it AND the Murderpod, which is fast becoming a defining companion for the Soul Weaver.

      • The Sepulcher will see play with many different casters, and I don’t see any reason it can’t be in both your lists. That being said it’ll need testing, because the Murderpod makes Cygnar quake in their panty-boots, and I love having that available.

  3. Got to tell you, this article series has convinced me that I absolutely have to get Denny3, IF (and this is huge) I can figure out a way to convert her to be less stupid looking.

    That giant, stupid bird with its giant, stupid tongue just kills me… at least it’s not trying to walk around on it.

    And how the heck is she staying in that saddle with no reins or stirrups? Did Denny do a few tours with the Cryxian Rodeo before she got witched up? Did I miss the fluff bit where she and Gaspy go on a date to a country western bar and she gets some practice in on the mechanical bull!? On the studio model, she looks like she’s literally about to fall forward off the beastie’s neck.

    • The tongue is separate and it looks much better in my bits-box than it would on the model, and so does the actual Deneghra model. The Dragon without tongue and rider is bad-ass though :)

  4. Hey mate, have been wondering how you manage keeping ragman in range of denny, or do you have another target?

    • Well he mostly hangs out with Deneghra, Darragh, and the Bokur but he does explode whenever someone throws magic at him. He can advance 6″ and Death Field 3″ plus Deneghras base size of 5″ and Reach, so if the target is within 14-16″ – depending on angles – he can apply death field. It doesn’t always work but often enough.

  5. I said she was awesome after my first game, and no experience I have had since then has changed my opinion.

    Continue your good work sir!

    • Likewise! You could perhaps be persuaded to expand on your article with a list of the problematic match-ups you’ve encountered, since you’ve been at it/her longer than me :)

  6. Just for shiggles try her with the full piracy tricks. Yes I mean the pirate crew of the. Atramentous.

    • I did consider it. Having the quartermaster hang out behind her huge Base with the rest of them in front of her seems like great tech, but I’m not sure she needs more of that. I will be looking into the Rev Crew once Inflicts arrive though, as Occultation and double Shield Guard (with Goreshade3) could be fun.

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