Lord of Ruin: Once more into the breach

Screw you internet wisdom, I don’t need you. I’ve tried a whole bunch of Goreshade3 builds with abysmal results, no scratch that… horrible fucking travesty covers the experience more accurately. I’ve only won games against opponents I could probably beat while rolling a single die on every roll anyway, but having found a list I thoroughly enjoy with Deneghra3 it must be time for me to crack the Goreshade3 code… right? … RIGHT!!?

wall

This time it’ll break for sure!

I probably need him to cover the Bradigus match-up so we’ll need some Banes, but it’s okay since it’s been forever since I used them. My Bane Knights aren’t even painted, but maybe it’s time for that to happen since it’s going on five years now.

  • Bane Thralls (max) + UA
  • Bane Knights (max)
  • Tartarus
  • Saxon Orrik

So that’s a pretty standard core I guess, but I’m not sure if I’ve ever actually had both Knights and Thralls on the table at once. I’ve tried the whole Mockery of Life on cavalry models shtick, but mine just get gunned down anyway, so fuck ’em I’ll bring some Ghost Raiders instead. Arc Node is pretty important so I’m thinking Defiler since the Ripjaw has gotten some table time recently, a Siren to run it, and a Skarlock for some added spells since the WSC are busy with Deneghra3.

  • Defiler
  • Warwitch Siren
  • Skarlock

The ‘super solo’ package probably deserves to be there for other match-ups, so Darragh Wrathe + Madelyn enter the stage. This list is actually quite stealth-heavy now that I look at it, unless Goreshade needs the Occultation himself, but at least against Bradigus that shouldn’t be relevant. I’ve wanted to try out Aiakos with Goreshade3 for a while, so let’s plop him in there for some sweet Stationary drag-action!

  • Darragh Wrathe
  • Madelyn Corbeau
  • Aiakos

That leaves me with four points to spend, but the list is looking pretty heavy on support. I might up the Ghost Raiders to a maximum unit which would give me a bit more flexibility, but also leave me with a 1 point option. I should really remove Aiakos, but he’s such a fun model and he needs more table time as a super solo.

Goreshade, Lord of Ruin
– Defiler
Bane Knights (Leader and 9 Grunts)
Bane Thralls (Leader and 9 Grunts)
– Bane Thrall Officer & Standard
Blackbane’s Ghost Raiders (Leader and 9 Grunts)
Aiakos, Scourge of Meredius
Bane Lord Tartarus
Darragh Wrathe
Machine Wraith
Madelyn Corbeau
Saxon Orrik
Skarlock Thrall
Warwitch Siren
I might have one game before going to Lund next weekend, but if I wipe out completely I’ll get to play some swedes I don’t usually meet, and maybe have a rematch against Morgan from Giant Fanatic!

Battle of Lund in 3-2-1

These lists might not be ‘fuck it!’ worthy, but I think they’re a good compromise between having fun and wanting to win. I’m pretty sure I won’t make it to the podium, but I should be able to stay away from rock bottom this time!

Lamoron

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6 Responses »

  1. What on earth were you trying that failed so spectacularly? Haha

    I’m curious because I’ve noticed that the end build is quite like what I and Midnight Carnival have been advocating (although for general usage I’d be tempted to sub Knights for Riders with that last 1pt, but I understand that for the Bradigus drop that’s a mute point).

    Maybe theres some internet wisdom advocating a whacky build I don’t know about then, because the use of Blackbanes, Banes + usual suspect solos with a node seems at least fairly close to standard? :)

    • Oh I’ve tried something similar before and failed. The only new thing is the lack of cavalry (not counting Darragh) and the inclusion of Aiakos. I just can’t figure out what I’m doing wrong, so I thought building a list myself (even if it ends up being similar) might give me some insight :D

      Every time I see people play him, or watch online battle reports, their opponents make horrible mistakes that are easy to capitalise on, but my opponents (even the less stellar ones) never do.

      • Can’t say for sure what was holding you back, but I was playing Shade3 a bit last year. For me, the mental leap happened when I stopped trying to hold the feat for assassination, and just used it to alpha or lock my opponent out of a zone.

        That assassination is super tempting IF your opponent makes a mistake (as you point out). But Shade3 worked much better for me when I stopped looking for the assassination altogether and just played scenario/attrition.

  2. You could also get a Helldiver in there for 2 pts if you sub out the 5pt arc-node for a 4pt one. Considering the amount of them you run in your Denny3 list I’ll assume you find them at least fun.

    Considering the lack of guns in the list, I think he adds a form of psychological pressure for your opponent. If you get first turn you can actually run the little bugger 14” up the board on your first turn, so you can get him there faster. And 4 pow 13 autohit attacks are liable to bring many casters down especially if you can leach some focus/fury off of them with Shade2.

    Like it was said a lot when Shade3 came out: It’s not only about actually doing these things in a game, most of the times the threat alone is more enough to give you an edge.

  3. So I had a game with the list, and as usual I sucked. I played a rookie opponent, using Absolynia1, and due to my epic incompetence I had to win it on scenario because I was all but wiped out in the end (but so was he). I’ve decided on a few changes before Lund this weekend, so here’s the list I’ll be bringing.

    Goreshade, Lord of Ruin
    – Ripjaw
    Bane Knights (Leader and 9 Grunts)
    Bane Thralls (Leader and 9 Grunts)
    – Bane Thrall Officer & Standard
    Soulhunters (Leader and 4 Grunts)
    Aiakos, Scourge of Meredius
    Bane Lord Tartarus
    Darragh Wrathe
    Ogron Bokur
    Saxon Orrik
    Skarlock Thrall
    Warwitch Siren

    I’m tired of having to hide him or spend my Occultation on him, so bring in the Bokur.

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