I’ve had a couple of more games with The Soul Weaver – all of them against Cygnar – and all of them were very very narrow wins. The list has serious potential, but it also has some serious issues I need to deal with.
Denghra, the Soul Weaver– Helldiver– Helldiver– Helldiver– NightmareCylena Raefyll & Nyss Hunters (Cylena and 9 Grunts)The Withershadow CombineOrin Midwinter, Rogue InquisitorRagman
Soul Trapper (2)Soul Trapper (2)
- Helldivers: These little guys have been amazing.
The Helldivers have yet to actually assassinate a caster, but they’ve been instrumental in setting up the wins and pushing the enemy casters out of zones and scenario in general. I think three might be a little on the low side though, so I’m considering adding another.
- Nightmare: Utter failure
The Nightmare has done nothing. Cygnar has enough things that ignore or remove stealth to make it all but worthless. Prey is hard to use right when facing a ranged list that picks when and where it wants to fight, and Khador just presents weapon masters to it’s face. Away, AWAY I tell ya!
- Nyss Hunters: Always great
The Nyss have been my only way to reach out and touch the enemy, and with Mortality they’re great at it. I have some order of activation issues regarding the soul collection of their victims, but in general they’re just awesome.
- The Withershadow Combine: A++ mazing
The Soul Weaver needs to camp like a champ, and she often wants to attempt an unboosted Mortality with a soul, so the WSC have been instrumental. They’ve collected quite a few souls at range, and they bring some solid late game tech to the table.
- Orin Midwinter: Sadly needed
So this guys is basically a two point waste of space unless you’re playing against one of the lists where he’s the weight bearing element. I really wish I didn’t need him, but he’s a one man guarantee against Zerkova2 and Butcher3. In the last handful of games he’s done nothing except kill several of my own models (and he always rolls a 1 on the number of electro leaps).
- Ragman: Undecided
Ragman usually just dies, but against some lists the added punch might just be required. I don’t think I’m playing him very well, and the list has no obvious place for him to hide, so I’m going to keep an extra eye on him the next couple of games.
- Ogrun Bokur: Amazing
This guy should be an Inflictor, but despite his obvious shortcomings in that area he’s saved my bacon several times already. He mostly just hides out down behind Deneghra, and then once I get the main ranged threat neutralized he can come out to play. I pick Deneghra as his client so when something comes near her he’s a powerhouse of damage an accuracy.
- Soul Trappers: Undecided
Yeah I know that’s strange but in a list where almost everything is immune to shooting or very high defense, these guys take a LOT of random shots. They’re amazing against the more melee oriented lists, but the kind of lists this will be dropped against can usually remove them at will. More testing needed.
- Skarlock Thrall: Amazing
Putting up Grave Wind on the first turn is required, and throwing out Ghost Walks out of sequence will save you tons of souls or focus.
- Wrong Eye & Snapjaw: Amazing
As always the team is great. They get a LOT of attention in this list, and with the enemy always having ranged superiority I find myself getting Snapjaw killed more often than I would like. I’m hoping the changes I’m making now might reduce that issue a bit.
Nightmare is out, which leaves me ten points to play with. There are several options I would like exploring but sadly they don’t all fit at once, but let’s see where it goes.
- Helldiver: I would love an additional Helldiver, and four Helldivers would allow me to apply two of them no matter where an enemy runs to.
- Arc-Node: Not having an Arc-Node means not having a ranged assassination threat, or at least way less of one.
- Devil’s Shadow Mutineers: I really need some spot removal and more ranged presence, but these come with Lord Rockbottom as well. I already have Nyss so solving the morale issue lessens the points blow a bit.
- Dougal MacNaile: Added threat and a greater ability to aim, as well as a Gatling gun… what’s not to like.
Devil’s Shadow Mutineers, Lord Rockbottom, and a four point node fits exactly with the ten points I’ll get for Nightmare, so I think I’ll start there and see how it pans out. Devil’s Shadow FRP so there’s that to take into consideration as well,reliable solo removal should be well worth the lost soul(s).
Denghra, the Soul Weaver– Helldiver– Helldiver– Helldiver
Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts)
Devil’s Shadow Mutineers
The Withershadow Combine
Ragman or Dougal MacNaile
Soul Trapper (2)Soul Trapper (2)
The main point of this change is not to actually win the ranged exchange with a Cygnar or Khador list, but to keep them busy a bit longer or spot remove the worst dangers to Snapjaw. This change also gives the list a little game against Haley3, as removing her revive targets from play, or killing the rolling cloud wall is now an option. I would really like having Dougal in the list now, but that would mean taking out Ragman and leaving the list very light on damage. I think I’ll try a few games with Dougal and see how bad it actually is.