The Soul Weaver: Part 2

I’ve had a couple of more games with The Soul Weaver – all of them against Cygnar – and all of them were very very narrow wins. The list has serious potential, but it also has some serious issues I need to deal with.

Denghra, the Soul Weaver
– Helldiver
– Helldiver
– Helldiver
– Nightmare
Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts)
The Withershadow Combine
Orin Midwinter, Rogue Inquisitor
Ragman
Ogrun Bokur
Soul Trapper (2)
Soul Trapper (2)
Skarlock Thrall
Wrong Eye
– Snapjaw
The list was designed to reduce the amount of punishment I take on the approach, and specifically I need it to handle Haley1/Haley2, Zerkova2, and Butcher3. I would love to have it handle Bradigus as well but I don’t see that happening.
  • Helldivers: These little guys have been amazing.

The Helldivers have yet to actually assassinate a caster, but they’ve been instrumental in setting up the wins and pushing the enemy casters out of zones and scenario in general. I think three might be a little on the low side though, so I’m considering adding another.

  • Nightmare: Utter failure

The Nightmare has done nothing. Cygnar has enough things that ignore or remove stealth to make it all but worthless. Prey is hard to use right when facing a ranged list that picks when and where it wants to fight, and Khador just presents weapon masters to it’s face. Away, AWAY I tell ya!

  • Nyss Hunters: Always great

The Nyss have been my only way to reach out and touch the enemy, and with Mortality they’re great at it. I have some order of activation issues regarding the soul collection of their victims, but in general they’re just awesome.

  • The Withershadow Combine: A++ mazing

The Soul Weaver needs to camp like a champ, and she often wants to attempt an unboosted Mortality with a soul, so the WSC have been instrumental. They’ve collected quite a few souls at range, and they bring some solid late game tech to the table.

  • Orin Midwinter: Sadly needed

So this guys is basically a two point waste of space unless you’re playing against one of the lists where he’s the weight bearing element. I really wish I didn’t need him, but he’s a one man guarantee against Zerkova2 and Butcher3. In the last handful of games he’s done nothing except kill several of my own models (and he always rolls a 1 on the number of electro leaps).

  • Ragman: Undecided

Ragman usually just dies, but against some lists the added punch might just be required. I don’t think I’m playing him very well, and the list has no obvious place for him to hide, so I’m going to keep an extra eye on him the next couple of games.

  • Ogrun Bokur: Amazing

This guy should be an Inflictor, but despite his obvious shortcomings in that area he’s saved my bacon several times already. He mostly just hides out down behind Deneghra, and then once I get the main ranged threat neutralized he can come out to play. I pick Deneghra as his client so when something comes near her he’s a powerhouse of damage an accuracy.

  • Soul Trappers: Undecided

Yeah I know that’s strange but in a list where almost everything is immune to shooting or very high defense, these guys take a LOT of random shots. They’re amazing against the more melee oriented lists, but the kind of lists this will be dropped against can usually remove them at will. More testing needed.

  • Skarlock Thrall: Amazing

Putting up Grave Wind on the first turn is required, and throwing out Ghost Walks out of sequence will save you tons of souls or focus.

  • Wrong Eye & Snapjaw: Amazing

As always the team is great. They get a LOT of attention in this list, and with the enemy always having ranged superiority I find myself getting Snapjaw killed more often than I would like. I’m hoping the changes I’m making now might reduce that issue a bit.

Changes

Nightmare is out, which leaves me ten points to play with. There are several options I would like exploring but sadly they don’t all fit at once, but let’s see where it goes.

  • Helldiver: I would love an additional Helldiver, and four Helldivers would allow me to apply two of them no matter where an enemy runs to.
  • Arc-Node: Not having an Arc-Node means not having a ranged assassination threat, or at least way less of one.
  • Devil’s Shadow Mutineers: I really need some spot removal and more ranged presence, but these come with Lord Rockbottom as well. I already have Nyss so solving the morale issue lessens the points blow a bit.
  • Dougal MacNaile: Added threat and a greater ability to aim, as well as a Gatling gun… what’s not to like.

Devil’s Shadow Mutineers, Lord Rockbottom, and a four point node fits exactly with the ten points I’ll get for Nightmare, so I think I’ll start there and see how it pans out. Devil’s Shadow FRP so there’s that to take into consideration as well,reliable solo removal should be well worth the lost soul(s).

Denghra, the Soul Weaver
– Helldiver
– Helldiver
– Helldiver
– Deathripper
Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts)
Devil’s Shadow Mutineers
The Withershadow Combine
Lord Rockbottom
Orin Midwinter
Ragman or Dougal MacNaile
Ogrun Bokur
Soul Trapper (2)
Soul Trapper (2)
Skarlock Thrall
Wrong Eye
– Snapjaw

The main point of this change is not to actually win the ranged exchange with a Cygnar or Khador list, but to keep them busy a bit longer or spot remove the worst dangers to Snapjaw. This change also gives the list a little game against Haley3, as removing her revive targets from play, or killing the rolling cloud wall is now an option. I would really like having Dougal in the list now, but that would mean taking out Ragman and leaving the list very light on damage. I think I’ll try a few games with Dougal and see how bad it actually is.

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13 Responses »

  1. If the Blindwalker arrives before the Inflictor, I might even grab that as Wrong Eye loves an Arc Node and Deneghra loves a heavy Shield Guard.

    • I completely disregarded the Blindwalker not realizing Wrong Eye can use him, but that makes a LOT of sense. I’ve had Voodoo Doll win me the game before, and being able to keep Wrong Eye safe may help it see more play. Plus, if you’re taking WE+SJ anyways, the Blindwalker is a point less than the Inflictor and defensively the same number of boxes with one more point of armor, defense being fairly useless for a shield guard.

      Hmmm….. I like it.

  2. Hi Lamoron, I have read your blog for long time and this is the first time posting.

    I’m also thinking about a Denny3 list but with some variation.

    Denny3
    – Skarlock Thrall
    – Helldiver
    – Helldiver
    – Leviathan
    Orin
    Ogrun Bokur
    Lord Rockbottom
    Devil’s Shadow Mutineers
    Soul Trapper
    Satyxis Raider Captain
    Warwitch Siren
    Withershadow Combine
    Satyxis Blood Witches + UA
    Satyxis Raiders + UA

    The list is extremely fast, and with grave wind on raiders they can engage enemies relatively safely. Denny3 is a standing-in-the-middle caster and she can protect the girls by engaging as many enemies as possible. In the round after, the shooting units can seek an opportunity to assassinate.

    Like to know what you think.

    • Grave Wind is only one model which eliminates much of what would otherwise be a solid build. I like speed builds with her but morale can be an issue, and the DSM package feels expensive when Rockbottom has nothing else to buff.

      It has potential but it needs work :)

  3. I actually feel like the Death Jack is a thing with her. DJ means that mortality can be cast before Nyss and Denny activates, which means way more kills and souls for Denny to spend.
    I think that the Skarloc can stay at home if DJ is in the list, which means it can replace Nightmare.

    I haven´t played her yet, though.

    Cheers,
    Jan

  4. If you’re looking for a good addition vs the Cygnar matchup I can’t recommend Boomhowler enough. Personally I’ve been experimenting with Skarre2 as a Cygnar drop, and while I’m not completely sold on her yet, the games I’ve played so far have convinced me that Boomhowler is the best unit we can bring to give Cygnar headaches. I’m not sure how they’d perform in your list, but with Mortality Deneghra3 should have no problem getting them to do work.

    • They have been considered. The problem is, that while soaking bullets on 4+ is quite good, they’re useless in terms of offense against those lists, and I need my list to do a lot of work with whatever actually survives to arrive :/

  5. Just a quick question: Why do you consider Orin so vital? You mentioned the Zerkova2 and Butcher3 matchups, but you strike me as having good play against those already. Zerkova’s Greylord units just die to Nyss Hunters (ignoring concealment is a thing) and Denny3 is immune to Impending Doom, which makes Butcher’s kill range a lot more predictable.

    • Zerkova2 will run in models, pop a spell and feat, then all the Nyss go bye bye. Orin Midwinter keeps that game honest. D3 might be immune to ID from B3 but the list is not, and D3 can’t crack B3 without her list. Finally I like the option for using his lightning against Bradigus though I haven’t tried it yet (electro leaps against mannekins).

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