Un-Mothballing: Part 6

Having doubts about the Goreshade3 all cavalry list made me sit down and have a look through my drawers of rarely used dollies, and suddenly I remembered one of the first theme forces I tried out almost four years ago: Asphyxious1, Scavengers of the line.

Bad ASS!!!

I thought a bit about how much fun I’ve had with twelve Scrap Thralls over the last month or so, and then thought about the sheer stupid fun I could have with three or four times that number. Scavengers of the line allows you to place a wreck marker for every warjack in his battlegroup, which of course grants cover, but which can also be turned into more Scrap Thralls, so I came up with the following list, which I’m trying to beg and borrow my way to fielding (just two more Slayers to go).

Iron Lich Asphyxious, Scavengers of the line T4
– Cankerworm
– Deathripper
– Deathripper
– Slayer
– Slayer
– Slayer
– Slayer
– Slayer
– Slayer
– Slayer
Necrotech & 1 Scrap Thrall
Necrotech & 1 Scrap Thrall
Necrotech & 1 Scrap Thrall
3 Scrap Thrall
3 Scrap Thrall
3 Scrap Thrall
Skarlock Thrall
Objective: Fuel Cache

The first turn the three Necrotechs statistically clear out two wrecks, thereby creating another 2d6 Scraps to play with, and they’ll keep doing so all game long unless they get shot.  The Slayers all run like crazy (+2 SPD in the first turn) to the middle of the table where cover (three small wreck markers) awaits them , or near where the Fuel Cache is since there’s no way Asphyxious can even run all his jacks on the same turn!

Then it’s just a question of keeping the Slayers punching while wave after wave of exploding little dudes come running up, and the Slayers can even chuck them at the enemy if they need to. The theoretical number of Scrap Thralls in this list is 12 +14d6 +6d3 = 114, though only if the game goes at least seven rounds and all my jacks die (and more likely ten rounds, since one Necrotech is likely to fail each turn). The list has no upkeep removal, no Pathfinder, and no support, but I find the thought of running ten jacks and 50+ exploding infantry at an enemy pretty damn funny!

114-113-112 (…) 3-2-1…

The list can punch through almost anything in the game, and the sheer silly number of Scrap Thralls should be able to deal with almost any number of infantry. The main challenges will be keeping the squishy Slayers alive, while applying Scrap Thralls without accidentally setting them up for a chain explosion that’ll wipe out half my own army!

Man I hope I can find someone to lend me the last two Slayers!

 

/Lamoron

 

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12 Responses »

  1. Funnily enough somebody (handle = articcircle IIRC?) wrote me a year or two ago about their successes using the pGaspy tier. He had a moderately similar setup, but was just running something that’s a tiny bit more balanced (I think he just had a couple of units of McThralls in there over some of the jacks).

    Overall though, it’s actually incredibly legit, and solves that whole “they can’t all run T1” problem too. The McThralls get in there nice and early with the upfield deployment to run interference, and by the time they start to thin out, you’ve got waves of heavies and scraps to pummel everything into oblivion.

    DEF 17 Slayers (after their T1 run to cover) aren’t the easiest to get rid of early game, and with Combo Strike, Scything Touch and Parasite, their ARM cracking potential is actually fairly ridiculous. And of course even at killing infantry they aren’t awful with MAT 7, free initials, trample potential. Not bad for a 5 point piece that later becomes more Scraps.

    Sadly I wasn’t even close to playing his list at the time due to lacking a fair few of the models, but it did always look pretty interesting.

  2. I took the list out for a spin tonight, against a Morvahna2 list with Ghetorix, Bloodtrackers, Skinwalkers, Ravagers, and support. I made a ton of mistakes but learned a lot, all while fighting an attrition war against Morvahna2 which ended in a very narrow 4-5 scenario victory for her.

    The list is hilarious. I easily passed 50 Scrap Thralls, and they were all over the place. I threw them at his Bloodtrackers, chained some explosions myself, and wiped out most of his list with them (even the multiple wound units). The Slayers actually didn’t do much at all, but a lot of it was because I accidentally placed wrecks where I needed them to be (I went second), and because I had to be rather careful when placing Asphyxious so they ended up being out of range half the time.

    Epic game, looking forward to the next!

  3. Any tips on placement of Scrappies? I tend to get them too close to other things and blow up in unfortunate places. With that many on the table (and only speed 5) how do you effectively utilize their firepower?

  4. This list looks amazing. I even have the slayers.

    Here’s my version of the list:
    Lich1
    -skarlock
    -cworm
    -helldiver
    -deathripper
    -slayer
    -slayer
    -slayer
    -slayer
    -slayer
    necro + scrappy
    necro + scrappy
    necro + scrappy
    3 scrappies
    3 scrappies
    3 scrappies
    bane thralls max + ua

    I tried unpacking the list and placing wreck markers on the board via vassal and the amount of cover is amazing. Having running slayers with the back of their base in cover turn 1 is also quite interesting.

    The scrap thralls/necrotechs/banes are a bit slow on turn 1 though and cannot keep up with the warjacks.

    I’ll try to test this before I start ordering crazy amounts of scrap thralls.

    Thanks for the inspiration!

    Oh and I would love a write up of one of your games if you can get it in. :)

    Cheers
    Harm.

    • I’ve been considering dropping one Slayer, or an Arc Node and three Scraps, for a minimum unit of Bane Thrall as well, just to add even more ARM cracking to the list. I don’t think I’ll be buying all the models for the list, as I think the entertainment value will drop after a dozen games, but I might be wrong and if so I’ll let you know :D

  5. Anyway to make those slayers reapers?

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