I’ve had a few days to ponder our new releases, and I’ve even had the chance to try out the Sepulcher a bit, so it’s time for my slightly less knee-jerk reaction to the whole thing. Reckoning brought us a lot of useful releases, but I’m still disappointed, and here’s why…
Reckoning gave us a lot of very interesting models, but it gave us none of the things we were led to believe were coming our way. With the release of Ruin and Dynamo we honestly thought Reckoning would bring us a reason to play Helljacks again, and with the released No Quarter battle report we were led to believe there would be a reason to run Bonejacks as well.
Then our 10 point character Helljack turned out to be very lackluster, and the Advanced Deployment Stalkers in the battle report turned out to be a mistake. To add injury to insult they released another Bonejack on a Scavenger chassis, and then made it more or less useless in the grand scheme of things.
I might have shrugged this off because Cryx so very rarely receives anything worth playing in the jack department, but when I look at the releases every other faction received it’s clear that this book was supposed to enforce the use of jacks even further, except in our case it put us even further behind the curve instead.
We’ve been waiting so long for a useful Helljack, and when they announced the Inflictor we finally had some hope that times were changing. More than a year later the Inflictor isn’t even on the release schedule, there’s no explanation as to why, and then Privateer Press decides to release another book of useless cryx junk jacks.
And now, for some more disappointment
Then of course there’s the whole issue of Deneghra, The Soul Weaver. I’m awaiting final judgment on her viability as a caster until I have a solid dozen games under my belt with her, but one thing I can say for sure that she’s uninspiring, unfocused, reliant on the enemy list, and 100% not what I expected (or wanted) in the third incarnation of such an iconic caster.
Let’s begin with the most painfully obvious problem I have with her, which is the complete lack of anything interesting in her stats or abilities even relating to the fact that she’s mounted on a giant dragon. The überscav as I named it has an impact attack which could potentially be devastating because of the huge base, but which will more likely be insanely hard to use well because of that very same huge base.
Then we have the utterly ridiculous breath attack. There were so many things they could have done to make that interesting and a part of how she plays, but a highly inaccurate eight inch spray with very low power is going to be a ‘because I didn’t have anything better to do with my action‘ ability.
On top of that disappointment we have her spell list, which is so incredibly unlike anything anyone named Deneghra should have. Where are the control elements, the movement shenanigans, the finesse spells, or even the reference to her previous incarnations that casters usually have…
She only has four warjack points despite not having an attachment or any spell/ability that would account for that loss, and if someone dares argue that her überscav makes up for those lost points I’m going to smack him. Finally she has a weapon that does nothing, and poor melee assassination potential unless your opponent hands his caster to her on a platter.
I didn’t expect a caster that could rival the two previous incarnations of Deneghra, so I’m not all that disappointed by her perceived power level (and I think we might be underestimating her a bit), but I’m disappointed beyond mere words in her as a release.
And now for something completely different
So what’s good about reckoning then… well a lot of things actually, though several of them are mercenary releases that just happen to work for Cryx as well. The Devil’s Shadow Mutineers are so bloody good that I still can’t believe it, and several of our Reckoning releases will see regular table time for sure.
The Soul Trappers are going to see major play because they’re super cheap and potentially game changing, even though they’re fragile and easily destroyed. They’ll not be in every list, but I’ll be surprised if they don’t see regular table time, simply because they’re models with a huge potential if you can manage them.
The Sepulcher basically guarantees that the Kraken will only see play because people already own it, or when it’s required in a theme force. The Sepulcher is so much better that it’s not even a contest, and I think it will see ten times the table time the Kraken ever did.
Finally there’s the dark horse from out of nowhere, the Swamp Gobber River Raiders. These things might not be a power release but I think they’ll see play because they bring an element of utter chaos to the table, and because Cryx lacked some flanking solo characters with throwaway price tags. They’ve got Advance Deployment and Camouflage, so all those strangely placed terrain pieces on the flanks now serve a function for us, and woe to the player who let’s the River Raiders into his support models.
That’s a full four releases I think will see regular table time, which is quite good for a single book. The Sepulcher opens up some interesting builds, the Soul Trappers are excellent fillers, the Devils Shadow Mutineers are game changers, and the River Raiders are just plain fun, so if our caster and jack section hadn’t been downright awful and disappointing (despite being the most anticipated section of the release) I think I would have been pleased with Reckoning as a whole. As it is I think we lost this book, because most of the other factions got some seriously solid releases, and because half our useful releases are actually mercenaries.
Peace out people!