Today I broke the curse!

Lord Exhumator Scaverous was released in 2011, and in the almost four years he’s been in our arsenal I’ve had some seriously mixed feelings towards him. I really bloody loathe his miniature, which probably has something to do with expectations that weren’t met, but I really loved his abilities… with one exception…

Not enough brain!

The sheer number of options available to Scaverous on any given turn is ludicrous, and on feat turn it’s impossible for me to decide on the correct course of action, which led to some silly statistics concerning my games with Lord Exhumator Scaverous.

  • Number of serious non-timed games lost: 0
  • Number of serious timed games won: 0

Until today I had never won a timed game with Scaverous, but recently a local player asked me if I’d tried simply playing him less than optimally every round, so I decided to give it a shot and just play as fast as I possibly could, without worrying too much about doing the right thing.

The first game was against the Iron Mother this Sunday, in which I came damn close to pulling it off but failed the last roll to win on scenario, but today I did it against Syntherion. It took me almost four years to win a timed game with Scaverous, but in this game I had plenty of time left.

Lord Exhumator Scaverous
– Deathripper
– Deathripper
Bane Riders (Leader and 4 Grunts)
Bane Thralls (Leader and 9 Grunts)
– Bane Thrall Officer & Standard
Aiakos, Scourge of Meredius
Bane Lord Tartarus
Pistol Wraith
Skarlock
Warwitch Siren
Warwitch Siren
Wrong Eye
– Snapjaw
Objective: Arcane Wonder

It was a non ADR game but I do have some ideas for that, but for now I’ll revel in the broken curse. I did take a lot of pictures, but somehow the lighting in the room screwed up most of them. Here’s a short battle-report.

He moves up, I move up

My list is all but immune to his shooting which helps a lot, but on the other hand I don’t have any upkeep removal so he quickly turns my Bane Riders into 11 points of dead weight with Magnetic Hold. I think they killed a grand total of 1 point worth of models, and a counter charge servitor from the Prime Axiom.

Charging and jamming with the Bane Thralls

He kills a few models with AoE attacks, and moves up cautiously so only a few of my models can reach melee. I dedicate Tartarus, feat, and move up a few more Bane Thralls into range with TK, throws a Feast of Worms, and nukes two of his heavies (Assimilator/Modulator). The Modulator survives due to Reconstruct, but Aiakos mans up and Harpoons it to death!

The Prime Axiom is rooted due to Death Chill, and his Cipher is blocked by a Warwitch Siren and some Bane Thralls. He shuffles around a bit, but he needs to block me from simply getting the Bane Thralls on Syntherion, and moves up his mechanics. I lose a fair bit of models now that my stealth is somewhat negated, and because he feats, but I’m still ahead.

The end!

Tartarus threshers three mechanics and makes two Bane Thralls on the other side of his defensive line. I miss a Feast of Worms on Syntherion, but I get my two new (Ghost Walk) Bane Thralls in on Syntherion. If they both hit I can send in Aiakos to finish Syntherion, and if they don’t I can get my second Siren on the Prime Axiom, and destroy the Cipher with Snapjaw, leaving my opponent with very little retaliation.

Both Bane Thralls land their hits, and Aiakos jumps in for the kill (if the placing looks weird on the image it’s because they kept sliding down the hill). I had about 25 minutes left on the clock, which was almost as good as actually winning a timed game.

/Lamoron

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6 Responses »

  1. Hooray!
    I’ve found building lists for scavs just as hard as playing timed games. I don’t know what to focus on and I don’t want to limit my opportunities while playing. I do think aikos is made for him though. ..aand if you can spare DJ (who I rarely use) then you really open up some possibilities.

    Look forward to more articles if you games continue to go well. It’s goid to have you back writing again, I kept checking for new content a gouple of times a day.

  2. Very nice. Do you some kinda of game plan with this list? I know it might be hard to answer due to the limitless possibilities :) I’ve tried him out a bit, and even tried to make him a counter for eKrueger for the last Masters, as we talked a bit about. I like him, but I’m not sure I could get him to work. I keep thinking about something with Kraken and Aiakos….

    • I specifically built the list to have very few targets for the enemy guns, with only really high defense or really high armor models being available (against an enemy that mostly ignores stealth I’d probably drop Asphyxious3 instead).

      Then it’s just a matter of getting across the table, and then using the feat to create opportunities, which you have time for because the other rounds have mostly been running. Whether or not this will consistently work is an entirely different matter, but I ran much the same list with Deneghra2 a while back, where it really kicked butt.

  3. Wait, no Upkeep-Removal? Where have you left the WSC?

    But you’re right when saying it’s much faster not to consider every possible move he has and the right way to play him in timed games. Instead of thinking over all the options, I ask myself: what do I want to do? Then I look how I can achieve it with Scavvy and usually there’s a way. The only thing I look out for every turn is the assassination, but that’s pretty normal. Until now I never clocked out, although I admit it was often close.

    • No worries, the WSC have found their way back to Scaverous. I’m really going to have to see if I can’t work in the Devil’s Shadow Mutineers with Scaverous, as TK + debuffs + Zira has a mean assassination potential.

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