Lord Exhumator Scaverous was released in 2011, and in the almost four years he’s been in our arsenal I’ve had some seriously mixed feelings towards him. I really bloody loathe his miniature, which probably has something to do with expectations that weren’t met, but I really loved his abilities… with one exception…
The sheer number of options available to Scaverous on any given turn is ludicrous, and on feat turn it’s impossible for me to decide on the correct course of action, which led to some silly statistics concerning my games with Lord Exhumator Scaverous.
- Number of serious non-timed games lost: 0
- Number of serious timed games won: 0
Until today I had never won a timed game with Scaverous, but recently a local player asked me if I’d tried simply playing him less than optimally every round, so I decided to give it a shot and just play as fast as I possibly could, without worrying too much about doing the right thing.
The first game was against the Iron Mother this Sunday, in which I came damn close to pulling it off but failed the last roll to win on scenario, but today I did it against Syntherion. It took me almost four years to win a timed game with Scaverous, but in this game I had plenty of time left.
Lord Exhumator Scaverous
Bane Riders (Leader and 4 Grunts)
Bane Thralls (Leader and 9 Grunts)
– Bane Thrall Officer & Standard
Aiakos, Scourge of Meredius
Bane Lord Tartarus
Objective: Arcane Wonder
It was a non ADR game but I do have some ideas for that, but for now I’ll revel in the broken curse. I did take a lot of pictures, but somehow the lighting in the room screwed up most of them. Here’s a short battle-report.
My list is all but immune to his shooting which helps a lot, but on the other hand I don’t have any upkeep removal so he quickly turns my Bane Riders into 11 points of dead weight with Magnetic Hold. I think they killed a grand total of 1 point worth of models, and a counter charge servitor from the Prime Axiom.
He kills a few models with AoE attacks, and moves up cautiously so only a few of my models can reach melee. I dedicate Tartarus, feat, and move up a few more Bane Thralls into range with TK, throws a Feast of Worms, and nukes two of his heavies (Assimilator/Modulator). The Modulator survives due to Reconstruct, but Aiakos mans up and Harpoons it to death!
The Prime Axiom is rooted due to Death Chill, and his Cipher is blocked by a Warwitch Siren and some Bane Thralls. He shuffles around a bit, but he needs to block me from simply getting the Bane Thralls on Syntherion, and moves up his mechanics. I lose a fair bit of models now that my stealth is somewhat negated, and because he feats, but I’m still ahead.
Tartarus threshers three mechanics and makes two Bane Thralls on the other side of his defensive line. I miss a Feast of Worms on Syntherion, but I get my two new (Ghost Walk) Bane Thralls in on Syntherion. If they both hit I can send in Aiakos to finish Syntherion, and if they don’t I can get my second Siren on the Prime Axiom, and destroy the Cipher with Snapjaw, leaving my opponent with very little retaliation.
Both Bane Thralls land their hits, and Aiakos jumps in for the kill (if the placing looks weird on the image it’s because they kept sliding down the hill). I had about 25 minutes left on the clock, which was almost as good as actually winning a timed game.