I’ve been doing some tweaking on the Naval Company list (TNC). It’s beginning to look more like a regular list, but then again it’s also performing better now. I would really like two more points in the list for a Skarlock, but the Necrotechs just keep being vital to winning.
Wraith Witch Deneghra
Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts)
The Withershadow Combine
Aiakos, Scourge of Meredius
Necrotech (Necrotech & 1 Scrap Thrall)
Necrotech (Necrotech & 1 Scrap Thrall)
The list is making my opponents do all kinds of strange and unusual things, and in the world of melee infantry we don’t often make people jump through hoops in order to avoid losing their key models, but that’s exactly what this list does. I didn’t quite understand what was happening at first, but I’m slowly getting used to the idea that I can make enemies take cover and spend their resources defensively (or not at all).
The list easily loads up both Leviathans while still having Focus to debuff or throw a Hellmouth. These were the main issues with the first versions, and while three Leviathans in theory solved a lot of problems, I ended up only actually using two of them in most turns, which was just a waste of resources.
The list only has one Arc Node, and that’s a real bother. I know that the Deathjack can cast spells, and just this Tuesday I had him casting Ghost Walk like he was a 12 point Skarlock, but in most games I don’t have the luxury of losing the Arc Node, and enemies know how valuable it is to my game plan.
Because TNC makes my enemies come to me, it hasn’t really been a problem keeping the Deathripper safe. It dies in every single game of course, but it usually dies on my terms and in a position that somehow benefits me (Deneghra likes standing in his wreck on feat turn).
Traditionally I’ve disliked the Deathjack because it’s been difficult getting a return on such a huge investment, but in this list he’s been exceptional. The key difference is TNCs ability to make enemies come to me, which allows me to spend the Deathjack on the counter-punch while using Deneghras feat to prevent retaliation (effectively giving him the two rounds of punching I normally can’t squeeze out of him).
His ability to heal also has some nifty synergy with the two Necrotechs, and again the ability to make enemies come to him allows for a lot more healing than usual. The ranged presence also allows me to remove the worst threats to his survival, or take away the support my opponent needs to one-round him.
Nyss Hunters with Marked for Death on their targets are just nasty. In this list they hold back a bit more than usual, and rarely are they up front because then I’ll lose them for no good reason. I usually have the Helljacks as my first line, and Nyss Hunters as a flanking second line, which allows me to clear out jamming units on feat turn with an intact unit of Nyss Hunters (since I have no Bile Thralls in the list).
I really like them in the list but the morale issue is bugging me. In my last game they threw my slight attrition advantage away by rolling box-cars on their terror check, and I always have to consider what I’ll do if they fail. The real problem is that no morale-proof unit comes even close to doing what they do for the list, so I guess I’ll just have to live with it and keep applying Puppet Master on important rounds.
Playing the list
Considering that it’s my own design it might sound strange, but I haven’t completely figured it out yet. This is a short list of the things I’ve discovered about it so far, but it’s a learning experience to say the least.
- I don’t have to feat in order to inflict damage, though not feating usually leads to surviving models running into my lines.
- I can dictate many match-ups simply because I play a gun-line with a control feat, much like Haley2.
- I have a tool-kit with a tool for almost every situation, but I can’t spend to much time thinking up plans.
- The Deathjack is a defensive opportunist in this list, only coming out when there’s a juicy reward.
- It’s really hard figuring out how much Focus to assign a Leviathan, as the third Focus is often wasted.
- Aiakos does nothing in this list except power the Leviathans, but maybe that’s actually okay.
Another interesting thing is that TNC makes list chicken really interesting. IAvian over at Overload Online wrote a really interesting piece on it the other day, and I find myself agreeing with him on several important points.
(…) many players see Cryx, and drop their anti-Cryx without thinking too hard about it. More considered players will often think about it, and then drop their anti-Cryx anyway. Why? Because your basic infantry skew will simply roll over their other list a lot of the time. When one has a anti-Cryx skew list, people often design their other list as if it never has to fight Cryx. And it meant that I was winning list chicken 80% of the time
I’m not entirely sure what this means for me, as I haven’t been in any match-up phases with my Skarre1/Deneghra2 setup yet, but I’m pretty sure most opponents will be forced to drop their anti-Cryx list because of Skarre1, which could potentially lead to some very interesting match-ups if I choose Deneghra2 instead.
If nothing else I’m having a blast trying to Cryx differently, and I feel like I finally have two lists that are worth playing competitively while being interesting enough to preserve my sanity during the months ahead of me. I’m also looking forward to hearing the American podcasts choke on TNC, because you know they will.