WTC Qualifiers: Denmark

This weekend Denmark began it’s final WTC 2014 selection process with a team tournament. The tournament was for three-man teams, and the team finishing first would get to pick the two additional players for the first five man WTC team. The team in second place would then get to pick their two remaining members, so winning wasn’t everything in this tournament as doing well individually could also get you noticed.

The tournament format had all six participating teams fighting each other, so every team fought every other team, which was the only thing we communist Danes could agree on. If you’re a regular reader you’ll know that I’ve been struggling with Shingles all week, and to make matters even more interesting my team mate Jan came down with some serious stomach infection on Friday, so when we left Saturday we were a sad bunch indeed.

Duskern to the left, camouflaged in his Death Metal gear…

We arrived at the venue with a bit of time to spare, which I spent trying to sleep in a chair while Jan rode the white porcelain horse half to death in the bathroom. Duskern who’s a regular here on TO had joined a team of ‘surplus’ players (Team AWS), but I kept track of them anyway because they ended up playing a vital part in the entire process.

1. Nomads2 Vs. High Kings

The High Kings had a Haley1 player, and we had debated for hours about that particular match-up. Simon plays Menoth, but both Jan and myself rock Cryx, which meant that we couldn’t avoid getting a Cryx Vs. Haley1 match, so we agreed that I would take it because I was ill anyway. We probably should have considered that Jan at that point had it worse than I did, but being completely wiped out even before the first game we defaulted.

I looked at his list in despair, and then I noticed something interesting… the guy brought something I could beat! There were no blazers, no Stormwall, and I could kill a Stormclad if I could keep Wrong Eye & Snapjaw alive. I picked my Deneghra2 list, which I wasn’t completely satisfied with, but having been out of commission for weeks I could come up with nothing better.

Wraith Witch Deneghra
– Deathripper
– Deathripper
Bane Thralls (Leader and 9 Grunts)
– Bane Thrall Officer & Standard
Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts)
The Withershadow Combine
Bane Lord Tartarus
Gorman di Wulfe
Ogrun Bokur
Skarlock Thrall
Warwitch Siren
Wrong Eye
– Snapjaw

Captain Victoria Haley
– Stormclad
Arcane Tempest Gun Mages (Leader and 5 Grunts)
– Arcane Tempest Gun Mage Officer
– Hunter
– Hunter
Black 13th Gun Mage Strike Team
Lady Aiyana & Master Holt
Stormblade Infantry (Leader and 5 Grunts)
– Stormblade Infantry Officer & Standard
– 2 Stormblade Infantry Storm Gunner
Journeyman Warcaster
Stormsmith Stormcaller
Stormsmith Stormcaller
Squire

My Deneghra2 list a good list, but it’s nothing special, and the people who know me know how I like an element of surprise and something that makes a list ‘mine’. This list is a just bunch of solid choices bunched together, but it works so I thought I’d give it a swing against the sub-par Haley1 list, getting it out of Skarres way in the process.

No Stormwall…

The game itself isn’t all that interesting, because even though it’s the holy grail of Cryxism to beat Haley1 this list doesn’t really qualify. I ran up, then walked up and feated, catching the Stormclad in my feat which allowed Snapjaw to move up while submerged, and catch him with the tail the following round. Then I rolled some spike damage rolls and knocked out the dangerous systems, while my Nyss flanked him on the right to avoid Temporal Barrier.

I ground him down, but Haley1 being who she is the game got closer than I had hoped, but it’s a game of dice and when his Stormblades charged into the zone on my right they engaged the WSC and failed their Terror test, which meant that I could win on scenario simply by having Snapjaw eat the enemy objective. I think I would have won the game anyway, but my opponent didn’t think so.

Jan played his Skarre2 against Vayl2 and won, while Simon played Kreoss3 against Hoarluk1 (Runes of War), so the team goes 3-0 and is off to a great start. Duskern manages to time out after having annihilated an Issyria player, and we lovingly joke that perhaps this is the tournament where he gets to finish a game.

2. Nomads2 Vs. AWS

This time we win the match-up round and I get a Morvahna2 / Kromac opponent. I’ve completely steamrolled Morvahna2 with my Skarre1 list several times, and I feel confident that I know Kromac well enough to reliably beat him despite his capacity to deal with my Incorporeal spam. My opponent fails the list selection process, because he does not realize that I have 21 RFP attacks in my list, so he goes with Morvahna2 and is doomed from the very beginning.

Pirate Queen Skarre
– Cankerworm
Bane Riders (Leader and 4 Grunts)
Blackbane’s Ghost Raiders (Leader and 9 Grunts)
Mechanithralls (Leader and 5 Grunts)
Necrosurgeon (Necrosurgeon & 3 Stitch Thralls)
Satyxis Blood Witches (Leader and 9 Grunts)
– Satyxis Blood Hag
Soulhunters (Leader and 4 Grunts)
Darragh Wrathe
Saxon Orrik
Skarlock Thrall

Morvahna the Dawnshadow
– Warpwolf Stalker
– Warpwolf Stalker
Shifting Stones
– Stone keeper
Swamp Gobber Bellows Crew (Leader and 1 Grunt)
Tharn Ravagers (Leader and 5 Grunts)
– Tharn Ravager Chieftain
Warpborn Skinwalkers (Leader and 4 Grunts)
– Warpborn Alpha
Gallows Grove
Gallows Grove
Reeve Hunter
Reeve Hunter
War Wolf
War Wolf
War Wolf

Massed medium bases and an interesting setup. Emil who played this list went 4-1 in the tournament and team AWS took third place, but since he failed to see the threat my Skarre list posed he was in trouble. To be fair to Emil he actually did push me hard this game.

DOOM I TELL YOU!

Emil wins the roll and runs up into position, but he should have run up a far as he could, because my list has turbo jets. I pop the witches mini-feat and run like crazy, setting the cavalry up as a second wave because honestly I want him to see them as the threat (I’m devious like that).

Emil falls for the ploy and attacks heavily on my right flank, moving for the Soulhunters which would have been a wise move against anyone but a Skarre1 list with massed RFP, and killing a few witches and Ghost Raiders with a Death Knell.

Skarre moves up and pops her feat, and the massacre begins. I completely screw up in my attempt to armor block him though, and send in Darragh Wrathe before I’ve moved the Soulhunters out of the woods, causing them to get stuck down there for the rest of the game.

This time I come prepared, as I’ve borrowed another six painted Ghost Raiders from Jan because I kept running out when we were in Sweden earlier this month. The Ravagers die like crazy and I swell the ranks to 16 Ghost Raiders, including replenishing the two that died, and Emil is now 10 feat models down.

The Ghost Raiders also apply pressure on Morvahna, actually managing to land a hit and light her on fire despite having to hit her crazy DEF without Dark Guidance. Here I feel I must mention another string of silly rolls I made, because the game lasted four rounds and I rolled 6-6-5-6 on Ritual Sacrifice, allowing Skarre to be wherever she bloody well felt like it.

The jam is tasty!

Emil has to do something, but the road is blocked with massed infantry and there’s both a Feat and Beyond Death up, making even Mechanithralls 12/19 which is just silly, and he ends up killing almost nothing on the right flank, but the twin Stalkers massacre my left flank opening up the game a bit, and he feats with the few models he can because he’s unlikely to get a better opportunity (two Groves and three Skinwalkers I think).

“I thought it looked pretty good for Circle, where’d they all go?”
– Spectator

The remaining Bane Riders join the now swollen Mechanithrall unit in a Dark Guidance assisted round of charges and almost completely annihilate the remaining circle forces. I also crack the objective and begin scoring. I almost throw the game away here, as Skarre is down to ARM 21 and there’s a possibility that Morvahn can take her down personally.

Saxon Orrik is blocking the way though and he can’t get around the stealth issue without messing up his order of activation (he has to shift Morvahna with the stones, and has to kill Saxon with Morvahna in order to land where he is), so I manage to jam my way to scenario victory.

Jan beats Saeryn with Skarre2, and Simon beats Asphyxious2 with Severius1. This was the only game team AWS lost though, which becomes important in the end. Nomads take another round 3-0 but so does our brother team from Aarhus.

3. Nomads2 Vs. Team Gator

Team Gator threw a mercenary player at me, which I considered a pretty sweet deal. He had a Magnus2 list which he couldn’t really play because it had almost no answer to my Skarre1 list, so Bart is was. I had to play Skarre1 because it was the third game of the day, and my legs were shivering and my head was killing me.

Captain Bartolo Montador
– Vanguard
– Galleon
– Nomad
Arcane Tempest Gun Mages (Leader and 5 Grunts)
– Arcane Tempest Gun Mage Officer
Greygore Boomhowler & Co. (Boomhowler and 9 Grunts)
Lady Aiyana & Master Holt
Gorman di Wulfe
Dougal MacNaile
Reinholdt

Lots of magical shooting, and heavy armor made this seem a little more challenging than it was in my mind. I’d never faced Bart before, and his feat was something of a surprise, but luckily I won the first round, which meant that my high speed could probably force a first turn feat from him.

Feat or die!

There were Gun Mages on the other side of the table, and heavy shooting, so I figured I probably couldn’t avoid heavy casualties, so I just threw everything up on the line. My opponent briefly considered an assassination on the very first turn, but decided that it was unlikely (which I thought was nice, since I had no idea I was in any sort of danger there).

I was basically on auto pilot by then, but I figured his Gun Mages would wipe most of the Blood Witches, after which I could feat and run into them with the Soulhunters. I was figuring that the Boomhowlers would play aggressively to stop me jamming, so I ran the Blood Hag over to the left flank (damn her lack of shoes… SPD5 blows).

In an unforeseen turn of events a new character solo Blood Witch emerges, as the Gun Mages move up and fail to kill her. Looking on in disbelief at the six failed shots that were in range, Holt moves up to seal the deal and misses both his shots as well. I can’t do the math on that right now, but it’s astronomically unlikely and turns the game around.

Bart has feated so I can’t advance on my left flank, but in an attempt to save his Gun Mages the Nomad walks up with Batten Down the Hatches and tries to roadblock the Soulhunters. On the left flank the Boomhowlers 4+ Tough and run, but smartly stay away from my Ghost Raiders.

All in all this round broke any shot he had at winning, but sealing the deal can be tricky as we all know. The Nomad got himself charged by four Soulhunters under Feat, and turned out to be just outside Barts control area so it was totaled in short order, after which the Soulhunters used light cavalry to tie down the Gun Mages anyway.

I shuffle everywhere else except that I send in my Cankerworm under feat to bait the Galleon, since nothing else over there can actually kill it on feat round. It gets knocked down of course, but that can be shaken so he has to deal with it.

Ghost army!

Boomhowlers get magical weapons and charge in, killing the few Ghost Raiders I had put up there for that very reason. Galleon doesn’t take the bait and instead shoot a whole bunch of things, but due to feat that blast damage isn’t doing much damage, and I survive the turn more or less intact.

I mess up and forget to run in the Blood Hag before taking on the Boomhowlers with Ghost Raiders, but half of them are still in, and of the remaining five only two manage their tough checks, which again swells the Ghost Raider ranks to 15-16 or so. The Soulhunters abandon a single member to manage the Gun Mages and instead charge and kill all the support models hiding down by the Galleon, and put a little scratch on the Galleon itself.

Canker manages to put 10 damage on the Galleon, but I quickly realize that I’m not going to bring that beast down. On the other hand I might not need to with Soulhunters behind his lines, and a Ghost Army in front of it, so I juggle for position, hit the Vanguard with Mechanithralls and try to avoid getting shot to death.

Fire is so broken.

Galleon shoots some dudes, and then drags in Cankerworm with the harpoon and hadookens him in the face, but this means my Soulhunters survive out on the flank, and one can get LoS to Bart with a little Death Ride from Darragh. I send in Skarre to Dark Guidance, and gang up on Bart using a Soulhunter with a token to boost damage on the sickle, and four Ghost Raiders, which just manage to kill him (but had lit him on fire if they didn’t).

I honestly can’t even remember what the other guys played, but I think it was Asphyxious2 Vs. Issyria and Severius Vs. Butcher3. We then drive out to sleep at my sisters house, since she lives nearby. I can’t think straight and Jan… well the stomach infection was only getting worse. We then got back up the next morning to fight what we thought would be the deciding battle, against the other team from Aarhus.

4. Nomads2 Vs. Nomads1

Turns out the other Nomads team lost to team AWS in the third game the night before, so if we won this game we would win the tournament. If we lost the game everything would be decided in the last round, and Jan had gotten worse over night.

The match-up phase put me against Husum and his Skorne, which was a very equal match in skill, and it ended up Skarre1 vs. Mordikaar. I had a hell of a time trying to decode his list, and in the end turned to Jan who had played against it before. Jan began explaining and after about 30 seconds I zoned out, because it was so stupidly complicated.

Void Seer Mordikaar
– Basilisk Drake
– Basilisk Krea
– Cyclops Raider
Aptimus Marketh
Bloodrunners (Leader and 5 Grunts)
Cataphract Arcuarii (Leader and 5 Grunts)
Cataphract Cetrati (Leader and 5 Grunts)
Cataphract Incindiarii (Leader and 5 Grunts)
Swamp Gobbers (Leader and 1 Grunts)
Paingiver Beast Handlers (Leader and 3 Grunts)
Mortitheurge Willbreaker

I picked Skarre because the Incindiarii would annihilate my Deneghra2 list with fire, where my Skarre list could negate it with Incorporeal. I also had 21 RFP attacks against a list that lives on Revive, and Dark Guidance to counter his feat turn. I hoped a list advantage would be enough to compensate for my completely fried state of mind.

He wins the roll and goes first, which you pretty much have to against this list, but it gave me the option I needed. I knew I was going to get my Blood Hag blown to hell with some fancy Bloodrunner teleports combined with Mordikaars spells, so I opted for a first turn mini-feat and ran at him full speed.

Husum asked if I was gearing up for a first turn feat, but I wasn’t. The Skarre list is designed to tank a round of pain and still remain trucking, which is exactly what it did. My Cavalry where on fire or had few boxes left, but my main assault force (Ghosts/Witches) where almost intact (Hag died as predicted) and the following round was mine.

CHAAARGE!

Ghost Raiders charge in and create a few new, but the Shield Wall ARM 20 guys with 8 boxes tank like champs. The Blood Witches create a cloud hell with exploding Cataphracts left and right, and the Soulhunters clean up what was left out there. Skarre rolls horribly on her ritual sacrifices and has to play really carefully, which means I can’t apply the pressure on the left flank I would like to.

Husum is struggling to get through the Feat armor and Beyond Death, and makes next to no impact on my list, giving me another round of destruction before he can react. He has managed to nuke my Necrosurgeon so the Mechanithrall factory is down, which means I can’t afford the same attrition game I usually aim for (considering changing Saxon Orrik into another Necrosurgeon).

I’m faced with a choice now. There’s nothing but a light warbeast guarding the left flag (Incursion), but the Ghost Raiders and Bane Riders are to valuable in a push towards the center, which means I have to score with the Mechanithralls. There are three left, and they need to be three to score, which leaves me without any models to Sacrifice.

The Skarlock looks around… ponders… and the Saxon Orrik explodes with a very surprised look on his face, when I find that it’s not a faction specific spell! I move up Skarre and pop Dark Guidance, and go in for an assassination against Mordikaar, but I miss with my first Soulhunter and get pushed out by Poltergeist. The second Soulhunter only has one attack on him, and leaves him barely alive.

This is VERY VERY bad news, because I had done exactly what I always tell everyone never to do, and left myself vulnerable in order to go for an assassination I really didn’t need to attempt. I had killed all his beasts and he was so low on health that he could barely cut for Fury, and I could have just crashed my Bane Riders into the middle and won, but noooo.

Instead I leave Skarre on 21 ARM, and Mordikaar has revive. Due to the massed RFP he only has two Cetrati available (or I would have lost), and they charge in with Puppet Master and leave Skarre on 1 box, which is exactly how much damage I would have taken if the third Cetrati had been available (he even tried killing his own to make it happen, but was so low on models at the time). With a beating heart I send in the Bane Riders and kill Mordikaar, but holy shit that was close.

Jan loses on not knowing the scenario well enough, in a game where his opponent has four support models left, but I’ll go ahead here and state, that the fact that he was even upright speaks volumes about his character as a person and player, because he was playing commando after having soiled two sets of underwear. Simon also loses in a much closer game, which means that we lose the round and everything is up for grabs.

5. Nomads2 Vs. Eastern Conquerors

Everything hangs on this round then. If Nomads1, Nomads2, and AWS all win their final rounds we’ll be tied at 4-1, and because we beat AWS, AWS beat Nomads1, and Nomads1 beat us, the tie breaker will go to ‘number of games won’. There it would be a battle between Nomads1 & Nomads2, where we were one game ahead before the final round.

If we win 2-1 and they win 3-0, we go to third tie-breaker which is Control Points, so when I get another Haley1 player for my last game I decide I’m going to see if I can grind some Control Points before losing. This time the Haley1 player has more skill and a waaaay better list, making this an almost impossible fight.

Captain Victoria Haley
– Stormwall
Arcane Tempest Gun Mages (Leader and 5 Grunts)
– Arcane Tempest Gun Mage Officer
Black 13th Gun Mage Strike Team
Storm Lances (Leader and 4 Grunts)
Tempest Blazers (Leader and 2 Grunts)
Captain Arlan Strangewayes
Journeyman Warcaster
Squire

This will end in rivers of my tears. The upside is, that everyone else has lost a game already so I can lose mine with a clear conscience, and it being Haley1 I’m expected to lose. I devise a cunning battle plan, that involves taking insane risks because IF they work I might have a shot!

I win the roll (sooo important) and run up. I expected him to deploy the Blazers across from my Nyss (due to the stealth/submerge on everything else), and he does, so I park the Nyss about 20″ away from them, outside their threat range. Now he has the choice of keeping them out of the game, or allowing me to hit first.

The left flank had Blazers!

I move Deneghra to my zone in order to begin scoring as soon as possible, and then move up the Nyss Hunters and do 5 two man CRAs. Tempest Blazers are 7+ to hit, so I hit and kill all three, and then hit and kill a Gun Mage, AND the guy from B13 that makes templates. WOOOOT, complete gamble payoff there!

I run everything else at him full speed, knowing full well that this will be my last turn of actually moving beyond five inches. Then of course it’s his turn and he feats and wipes out half my army as he’s supposed to, but I still cry every time that happens. Cylena tanks like a boss though, and survives three shots to the face which had me giggling like a little girl.

Disaster then strikes, as I try and clear out the zone and destroy the objective so I can score. Disaster here being my own silly self, I move up and feat, catching all the important stuff, but then I send in Snapjaw to kill the Stormwall. He had killed Admonia the round before with a lightning pod, so he was ARM 22 and I don’t know why I sent in Snapjaw, because even with Dark Shroud up on the Stormwall there was no chance in hell of that working.

I should have sent Snapjaw after the Stormlancers, but I sent Tartarus over there and killed two of them instead, but then promptly forgot to place the two new Bane Thralls. I clear the left zone, kill most of the Gun Mages, and thing are actually looking like I might pull this one off until I fail to kill the objective with two Bane Thralls… FUUUUUUUUUCK.

Duh!

Snapjaw got killed of course, which was a total waste. Tartarus got killed by one Stormlancer without charge bonus when he rolled box cars (did I mention that he rolled a lot of box cars… like constantly). I lose a lot of models but I still have a shot at winning (I think), because the Ogrun Bokur Shield Guards the shot meant for Gorman, so I can Black Oil the Stormwall!

I think I’ve missed a round here somewhere though, because the turn-math doesn’t really add up. To make a long story a bit shorter then, the Stormwall can still throw out lightning pods even when black oiled, which means that he gets to score every round and I get to score every other round.

I can’t run things into his zone because of Temporal Barrier, I hate that sorry excuse for a spell… lalala I want to be able to Feat every round… oh well, so I lose 4-5 on scenario because of lightning pods as I’m supposed to. I’m sorry I’m bitter about this, and it’s in no way my opponents fault (great guy), but I just hate that one caster pretty much negates our entire faction.

Jan manages a win against Butcher3, and Simon beats Vyros on a hair so tiny it shouldn’t even classify as cunthair. Kreoss survives because of Imperishable Conviction, so we’ve won but what about the others?

Results

Team AWS wins their round, and Nomads1 also win theirs 3-0, which means we have the weirdo tie-breakers I talked about before. All three teams have gone 4-1, all three teams have beaten each other in a circle-jerk of epic proportions, and team Nomads1 & Nomads2 are tied on the number of won games. It all comes down to control points, but Jan and I have been grinding them in every game, and we don’t even need Simons to beat Nomads1.

  1. Team Nomads2
  2. Team Nomads1
  3. Team AWS

About five minutes after the announcements we drove home, because I had gotten seriously poor again, and Jan just kept getting worse. I would be lying if I didn’t feel proud that we managed to pull this one off despite the world doing it’s best to bring us down, so here’s to hoping we can pull the same stunt at the WTC 2014!

/Lamoron

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35 Responses »

  1. Game 1: Up
    Game 2: Up
    Game 3: Up
    Game 4: Up
    Game 5: Up

    Cheers!

  2. See I can kind of see here why Saxon trading into a Necrosurgeon makes sense, because you only really lack pathfinder on the one unit (Incorporeal/Ghostly otherwise). Plus yeah, more Ritual Sacrifice fodder (Stitch Thralls) and healing because why not.

    What’s the current incarnation of the list though? :)

    • EDIT – 2 units even, Blood Witches count as well. Hmm that might change things then… Tough call mate!

      • It is indeed a tough call, as Pathfinder on Skarre also proves useful on occasions. It’s a question of power vs. flexibility, that I think flexibility would win, but other lists enjoy Saxon as well which is also a concern.

        • If your other list is either Denny (or Coven with the Kraken?) then you’ll probably be ok as you always have the Skarlock for Ghost Walk dispensing duties.

          But if you’re pairing with somebody like Terminus or Venethrax, I’d say they win out for needing Saxon more. At least that’s how I tend to play it out.

          The other option is to try and switch over to Raiders somewhere. They also appreciate the Backlash/Feedback combo (if it comes up), the Raider Captain brings her knockdown immunity and now you have innate pathfinder. Though that does change the build, like, a LOT.

          But allllll the jamming of double satyxis/’double cavalry *evil grin* Mmmm delicious.

  3. The one game you’ll play against an opponent with Inhospitable Ground and/or play on a board with lots of terrain you’ll miss Saxon Orrik. ;-)

  4. Awesome job guys!

    Kudos for not backing down when you weren’t feeling well, and fighting through it and winning anyways. Really sucks to lose so close on that pHaley game though, almost had her! Guess it’s better than just getting blown off the table though, which is what usually happens when I play against her :P

  5. I’m consistently amazed and your results. Good job.
    I’m also consistently shocked that you don’t use neurosurgeon brute thralls to block and jam.

    • Brute Thralls just seem to die without ever really doing anything, and in this particular list the Mechanithralls are supposed to be as cheap as possible :D

      • The brute thralls aren’t purchased man.
        A medium base that can appear at any time is so useful to not use.

        Btw I think I cracked the Haley code.

        A few more games will prove if I am right.

        BTW ( hint the caster is Pshade)

        • You are aware necrosurgeons can’t make brute thralls right?

          There are a few answers in cryx to pHaley, not all of them are great but they are there. pSkarre with a kraken or helldivers has the potential to get the job done and eShade rocking a phantom huntered kraken can put a bullet in her face, the game is certainly uphill though and boring as hell.

          I’ve been meaning to try out eSkarre against her, the feat and ability to move warjacks out of activation seems like she might be able to commit a model relatively unharmed.

        • Indeed, I don’t think there’s anything in the game that can make Brute Thralls appear out of thin air :D

  6. I fully support the second Necrosurgeon. Not just for more resurrection shenanigans, mind, but that the stitch thralls make an excellent DEF 14 screen for Skarre. I do recall on respective feat turns against an Issyria player that there just wasn’t enough direct fire to punch through the screen and kill Skarre.

  7. Hey,
    Congrats on getting through to the WTC, sounds like you and your team did exceptionally well against the odds. I understand that you’ll probably keep some stuff secret, but I look forward to reading about your preparation for the big event.
    Cheers

    • There will be less secrets this year, though still some of course. There will be 64 teams this year, which means 320 players, and 640 lists, so building against one or two lists simply isn’t going to happen beyond round 1 (especially when we’re little Denmark).

  8. Nice! Any chance you can share what Jan’s Skarre2 list was?

    • It was a fairly standard Nightmare, Deathjack, and Satyxis list. He’s been considering some alternative builds, and been running some with the Kraken, but he’s a scary good player so the many options of Skarre2 suits him really well.

      It’s actually pretty interesting comparing Jan and I as players, because I mainly win on running great lists fairly well, while Jan runs average lists superbly, and we go about 50/50 against each other :D

  9. Hi there.

    My Skarre2 list looked like this:

    Skarrre2
    Deathripper
    DJ
    Nightmare
    Necrosurgeon
    max raiders+sea witch
    min witches+hag
    max bane riders
    Machine wraith

    Happy to help,
    Jan

    • It’s a fine list. I have actually been considering something similar. Having heavies in the list instead of Kraken makes it possible to use perdition a lot, and it makes it easier to deal with colossals I think. If you add in the bane riders it starts to look good. I like the list, and I like eSkarre with the Kraken, but for some reason, I never really felt at home with her. That being said, now that I play something else, I kinda miss her :D

      • You’ve still only mostly beaten me with the Witch Coven (multiple times even)… go play them again!

        • I beat you with the eSkarre + Kraken + Raiders list as well. I remember bits and pieces from it. I had a game against Khador Lars in FROB before you came and we had a game. I remember you played pVayl and you jammed my Raiders with a Nephilim Soldier in your first turn. The game ended with Black Spot on Vayl and everyone shooting her (Skarre, Raider cpt and Kraken) :)

          You have mentioned Coven before, and I really like them. I will have to take another look at them for sure, but right now my focus is eAsphyxious and eDenny.

  10. Hello, i saw you skarre1 list and i only can to see cankerworm what is the unic jack of five points.

    I think that skarre1 has +6 jacks points or im wrong?

    • You’re right, Cankerworm is only five points, so I’ve only used 55/56 available points which is allowed :D

      • Interesing. I was trying get the six points in my skarre1 list and today only have two options. Plays with two helldivers or plays with kraken. One helldiver is exellent but two it is dificult to give focus to both.

        Another option was helldiver + stalker but they are 7 points…

        i want to test one slayer too to protect her.

        • Inflictor or Cankerworm are my two choices. Cankerworm for the feat round devastation, or Inflictor for the amazing survivability, focus efficiency, and Shield Guard.

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