The Lund Emancipation: Report

First let me apologize for the lack of images, but I somehow managed to change some settings on the camera so most of the pictures I took are just blurred blobs of colour. I’ll begin with the boring stuff, then continue with the slightly annoying stuff, and then finish with my tales from a brilliant tournament, so Swedish guys please don’t be disheartened by the bitching at first, since most of it was my own fault.

To LUND!!!

I got up at 6 AM because I had bullied the other guys to get an early start so we would have time for breaks or getting stuck in traffic. We left Aarhus at about 7.30 and had a four hour drive ahead of us. This normally wouldn’t be considered a ‘trip’ for most of you readers, but we had to cross two bridges, and drive across Denmark (yes my country is that small) to get there.

Swedish border

After crossing the Swedish border it was but a short trip to Lund, and we found ‘the basement’ where the event was to be held (because the original venue had canceled their appointment at the last minute). It filled up quickly and I knew it was going to be loud and hot!

Crowded already

To my extreme luck, all but one of my games were played in the vicinity of the only open door in the place, and I had to wear a sweater not to freeze (still preferable to being hot and sweaty). The venue in general was pretty poorly equipped to handle that many players, but then again the tournament was never meant to be held there so we forgave them.

The Lund Emancipation

The information we had received was a bit lacking, and I had misread other parts of it. I was sadly mistaken in thinking that Control Points were the tie-breakers, which ended up costing me four places in the rankings, and we only needed to play each list once.

This was a bit sad since I really don’t like Strength of Schedule, and because I had assumed there would be no skew lists when every list had to be played twice. In the first game I then met a Deneghra1 all melee list, which is pretty much my definition of skew.

Deneghra2 Vs. Deneghra1

I didn’t fancy my chances in a Skarre1 Vs. Deneghra1 melee grind so I picked Deneghra2. This list was designed to handle almost anything, but I was worried about the sheer numbers on the other side of the table, against my tiny elite list.

Wraith Witch Deneghra
– Deathripper
– Deathripper
– Deathjack
Bane Rider (Leader and 4 Grunts)
Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts)
The Withershadow Combine
Pistol Wraith
Pistol Wraith
Skarlock Thrall
Warwitch Siren

Warwitch Deneghra
– Nightwretch
– Nightwretch
Bane Knights (Leader and 9 Grunts)
– Bane Thralls (Leader and 9 Grunts)
Bane Thrall Officer & Standard
Blackbane’s Ghost Raiders (Leader and 9 Grunts)
The Withershadow Combine
Machine Wraith
Skarlock Thrall
Wrong Eye
– Snapjaw

I was sure this was going to be close, and also one of the few match-ups where counter-feating might not be the best idea due to The Witherings Focus stat reduction, but I wasn’t sure. I won first turn and threw the Deathjack up as far as I could.

Magnus Wendel

I was planning to double Hellmouth on my turn, but then he moved Snapjaw in range of the Deathjack, and the Ghost Raiders within shooting range of my Nyss Hunters. I pondered for a while and then decided to try something a little different.

I put Marked for Death on the Ghost Raiders and shot most of them with Nyss Hunters, after having filled up the Deathjack. Instead of doing double Hellmouth I did none, and charged Snapjaw with Deathjack. Deathjack promptly dispatched the beast with four Focus remaining,

This is where my gamble comes into play, because I then fire a Venom at Admonia, and hit the Skarlock as a bonus. I boost to hit Admonia, and boost the damage, but roll miserably and do nothing to her. I then miss the Skarlock for good measure, and part one of my gamble fails miserably.

Well this is going to suck!

The second part of my gamble is to force an early feat out of him, before our lines clash, and by throwing the DJ in there he has two options. He can either bunch up everything in the middle and kill the Deathjack, after which I can Venom/Hellmouth half his army, or he can feat and kill DJ with a combination of models including the WSC.

Magnus picks the early feat, which I think was the right choice, and turns the Deathjack into a Harrower. This leaves a fair bit of my left flank untouched by the feat where the Nyss have worked their way through the Ghost Raiders and most of the Bane Knights, courtesy of a forest that prevented them from charging for a vital round.

Having a Focus 5 caster I seriously debate feating, but end up doing it anyway. I’m slowly getting ahead in numbers, and even with a 10″ control area I can catch all the important stuff. Withershadow Combine and Nyss clears the left flank, and then I mess up BADLY.

Plans, what plans!?

I forget my own plan and swing on random crap with the Bane Riders, instead of killing the objective preventing me from dominating, so instead of 3 CP I get a big fat zero. The game could still be won, but it was a frustrating mistake to make after having swung the game in my favor.

He has a turn of doing nothing except run a few models into the zone, and I clear the zone after killing the objective and gain 3 CP. The game is in the bag I’ve got him fairly well jammed, and only a few models can get in the zone. Then this happens…

WHY WON’T YOU DIE!!!

That one Bane Thrall in the middle of the zone… you see him… you see him laying there after the first Nyss kills him (tough), then the second Nyss kills him (tough), the the Pistol Wraith kills him (tough), then I charge Deneghra at the Nightwretch which was another mistake I shouldn’t have made, but my clock was running low.

I charge the Nightwretch and Teleport it out of the zone, then Venom the Bane Thrall (tough), and Venom him again but forgetting to boost and rolling 1-1. I was pretty darn furious, but as Magnus said it wouldn’t have mattered if I had boosted and hit him *rolls another tough check* or if I had found something else to hit him with *rolls another tough check*

Now what I should have done was Venom him first, then not charge, because I would still have been safe(ish) down where I was, and another 2 minutes might have been enough to do something interesting, but stress and all that… so I don’t get the two control points and Magnus kills Deneghra.

Magnus was a great sport about it, and apologized several times for winning like that, but it’s a game of dice and I’ve won games on account of silly dice as well, so I guess it all just evens out in the end. Still, I grumbled a fair share like I’m prone to doing, but after five minutes I had a laugh about it and moved on.

Game 2: Skarre1 Vs. Severius1

Having lost my first game, I got matched against the lad who would ultimately end up dead last, but naturally I didn’t know that at the time. Since I didn’t know the Swedish meta either, I had no idea if I was facing a rookie or someone with a streak of bad luck like myself.

As it turns out Nils-Martin was a lovely guy, but thoroughly outmatched and suffering from the worst possible handicap against Cry, which is a lack of knowledge about your opponents abilities. This game was short and brutal, but for some reason all the pictures are blurred so you’ll have to settle for the mental images.

Pirate Queen Skarre
– Cankerworm
Bane Riders (Leader and 4 Grunts)
Blackbane’s Ghost Raiders (Leader and 9 Grunts)
Mechanithralls (Leader and 5 Grunts)
Necrosurgeon (Necrosurgeon & 3 Stitch Thralls)
Satyxis Blood Witches (Leader and 9 Grunts)
– Satyxis Blood Hag
Soulhunters (Leader and 4 Grunts)
Darragh Wrathe
Saxon Orrik
Skarlock Thrall

Grand Scrutator Severius
– Redeemer
– Reckoner
– Vanquisher
Choir of Menoth (Leader and 5 Grunts)
Exemplar Errants (Leader and 9 Grunts)
– Exemplar Errant Officer & Standard Bearer
Holy Zealots (Leader and 9 Grunts)
– Holy Zealot Monolith Bearer
Exemplar Errant Seneschal
High Paladin Dartan Vilmon
Hierophant
Paladin of the Order of the Wall
Vassal of Menoth
Vassal of Menoth

I’m not 100% sure this is the exact list, but it’s pretty close. Basically I ran forward, then he moved up and shot a few models while using the Errants as a screen for all his other dudes rushing up, and then I moved up the Blood Hag and charged with Blackbane’s. I ran out of spare Ghost Raiders, and I jammed him for a quick scenario win.

Nils-Martin Lundsgård

So we had a lovely chat while waiting for the rest of the guys to finish, and as stated Nils-Martin went on to win the sword of ‘plastic-something I found in the gutter last week‘, which has to be the most awesome ‘wooden spoon’ price ever. Sadly this meant that my Strength of Schedule got blown to pieces.

Game 3: Skarre1 Vs. Hunter’s Grim

This time I got matched against Trollbloods, and after looking at the lists I realized I had another new(ish) player on my hands. Since I was already out of the big boy race I decided I would try a few pointers to make it a bit more interesting, but I assumed his choice of list should be obvious and didn’t comment, which meant he picked a list that couldn’t possibly win.

Hunters Grim
– Troll Impaler
– Dire Troll Bomber
Pyg Burrowers (Leader and 9 Grunts)
Trollkin Fennblades (Leader and 9 Grunts)
– Trollkin Fennblade Officer & Drummer
Trollkin Long Riders (Leader and 4 Grunts)
Fell Caller Hero
Horthol, Long Rider Hero
Stone Scribe Chronicler
Trollkin Runebearer

Again I’m not entirely sure about the list, but there’s one obvious thing to note which is the non-existent answer to Incorporeal. I had absolute control of the game before we even began, and once he realized that he mostly just tried having fun, which he did by killing my Bane Riders before I got him.

Ghost rapers…

I had a longer threat range than him, I sacrificed Saxon Orrik to shoot the little guy that gives Hunters Grim reform, and he didn’t stand a chance. He did however kill three times as many army points as Nils-Martin, and ended up in 24th place with a 2-3 score and a very solid SoS. As he wrote in his own short report, you know it’s over when your opponent goes ‘hmm, I’ve run out of spare Ghost Raiders‘.

Johan Sånesson

We had a fairly long talk after the game, as it wasn’t that long either, and Johan was a funny guy. He was going for his personal best this tournament, which would be winning more than one game, which he did and almost made it to the top half… way to go Johan.

Saturday evening

We Danes usually go home after the games, but the Swedish had plans for socializing… the most difficult aspect for a horde of nerds. The evening was epic, with weird quizzes involving Finnish black metal bands and guessing what celebrity had a flaming tattoo in his crotch, as well as a hilarious round of the Warmahordes ‘who am I’ party game

I thought I was cruel getting to pick a Warcaster/Warlock for the participants to guess, because I picked The Witch Coven which led to all sorts of stupidity (him being neither a man nor A woman), but someone took it a step further and picked Morgaen (one of the witches in the Coven… yes I had to look that up).

Game 4: Skarre1 Vs. Bethayne

I was sure I was going to lose this one, but at least I had a challenging game on my hands. I had some fun talks with Nils-Martin and Johan, but I also came to play Warmachine so being dice-raped and running over two rookies wasn’t exactly what I had in mind.

He had Lylyth2 and Bethayne is his lineup, so we both knew that it was going to be a Bethayne Vs. Skarre1 fight because neither of us could pick our other list. I knew this was going to come down to timing and luck, but his list had one problem.

Bethayne & Belphagor
– Naga Nightlurker
– Shredder
– Scythean
Blackfrost Shard
Blighted Nyss Hex Hunters (Leader and 9 Grunts)
Blighted Nyss Striders (Leader and 5 Grunts)
– Blighted Nyss Striders Officer & Musician
Gatormen Posse (Leader and 4 Grunts)
2 Spell Martyrs
Succubus
The Forsaken

His list has no real staying power, which meant that if I could engineer a situation where I could feat mainly defensively while forcing him to take his feat round the same turn, I would have a shot at overwhelming him. I spoke with Jan D’Souza the night before, and he planted the idea of a switched flank.

The general idea was to deploy all my incorporeal models on one flank as I would most likely be forced to go first (which I did), and then use my high speed to switch over the cavalry to deal with the hunters and striders. I was planning to do just that when something interesting occurred to me.

Fake it until you make it.

I ran my Bane Riders from the right flank to the left, and my Ghost Raiders from the extreme left towards the right (ended up in the middle). Henrik reacted with bunching up a bit and moving up cautiously, but instead of continuing my flank shift I split my forces back to their original positions and popped my feat.

The only thing I could actually charge was a few Striders and most of the Gatormen, but since the Gatormen was half the durability of the list that was fine. Due to some really poor dice I only killed three of them, but I had Darragh Wrathe in the middle with Beyond Death up, and it was time to pray for some average to poor dice from Henrik.

Blurry pic…

I had made sure there were two Bane Riders in the other zone, but miraculously a few Ghost Raiders and Blood Witches survived the feat Hex Hunters as well. The ARM 23 Bane Riders would have held the zone anyway, but a few more models made it easier.

The Gatormen flail ineffectually at the Soulhunters, while the Scythean manages to kill two Bane Riders with boosts and Bloodbath, but all in all I come out of that round with more models than I could have hoped for. At this point I only have one option, which is to win on scenario.

DEF 14 / ARM 22 Soulhunters are fun.

I clear my right zone of models and abandon the left zone. I’m going all in on the right zone and I’ll need every model I can get to keep it. I gain two points and in his turn he gets carried away and forgets to dominate his own zone, and suddenly the game is fairly easy.

My game now!

If he had remembered to dominate his own Zone I would have had to fight through him to contest, but as it is I can clean up his models on my side of the table and just get in his zone on the last turn, which I do because Cankerworm and the recently reinstated Mechanithralls clean house with Dark Guidance.

The game was insanely close though, and had he remembered to move Bethayne into the zone I’m not sure I could have done it. We were both getting low on time, and that’s when mistakes happen so I’m just happy he was the one to make the critical one.

Henrik Oskarsson

The game ends 5-4 in CP, and 41-42 in army points… leaving me a very surprised but extremely happy nerd. Henrik was a lovely opponent, and this was without a doubt the best game I had in Lund. I had now gone 3-1 and ended up against Peter Bom, which is one of the other Danes (but from the Devil Island where they keep our capitol).

Game 5: Skarre1 Vs. Lylyth2

This was going to be interesting, because I built my Skarre1 list exactly because I couldn’t find a good answer to Lylyth2. This wasn’t the typical Lylyth2 list, but it was close enough to be darn scary and downright impossible for my Deneghra2 list.

This table is silly

Peter wins the roll and picks the side with a linear cover obstacle in the perfect position. That piece of terrain has no business being there, but since it is I’ll have to deal with it.  Peters list is very small so again this will be a question of surviving and overwhelming.

Lylyth, Shadow of Everblight
– Naga Nightlurker
– Ravagore
– Ravagore
– Typhon
Blackfrost Shard
Blighted Nyss Striders (Leader and 5 Grunts)
– Blighted Nyss Striders Officer & Musician
Blighted Nyss Shepherd
Blighted Nyss Shepherd
Succubus

This game I decide I will get little effect from feating defensively, so instead I have to take the pain until I can get in there and swing, and then hope my feat can crank out enough damage to bring her down. There’s a hill I hope can give Skarre some added survivability against his shooting, and I send Cankerworm over there as well in case he turns into a nice comfy wreck on the hill.

Spread out guys!

I make the decision I’ve made every time I’ve played against Lylyth2, and which this list is designed to survive, and put all the little guys as far up ahead as possible (mini-feating with the Blood Witches), and then moving everything but Skarre up into the feat gap.

The feat gap is where she cannot shoot me unless she feats, and can shoot most things if she does feat. The reason I do this is because is gives me a better fell for the tools I have left before the lines even really crash, and because then I can count on her damage output for the rest of the game.

Not ouchie enough mate!

Again I survive with plenty of models left to spare, because he can’t really kill all the little guys, and the Cavalry takes some effort to get rid of.  I then run my Soulhunters up the flank, and shield Skarre with the remaining Bane Riders.

I’m counting on him wiping a significant part of my list with a Blessed Typhon, and the Ravagors nuking my Bane Riders, but the Striders died to Dark Guidance and Ghost Raiders, and there’s an army of rabble in his way. I want to win this on scenario as well, since I still believed the tie-breaker was CP, so I don’t feat this round either.

And there was a TRAFFIC JAAAAAM!

Another chunk of my army vanishes, but he’s in trouble as the Mechanithrall unit has grown bloated, and the Soulhunters are still active. I jam the hell out of him, using his own defensive position against him since the Ravagores can’t do anything except walk out and take PS 18 free strikes, and I kill a significant part of his army on my feat round, and gain control points when I kill the objective while grabbing the flag.

Aaaall aloooone, and by myself… well, and a Ravagore.

He then tries to shift me from the flag but fails which means I get another point and can dominate my way to victory, but I clean house before winning on CP. The Mechanithralls grew bloated, and basically wiped out everything he had left because PS 15 combos that hit really bloody hurts, and Cankerworm being able to do a fully ‘boosted’ AP bite for one Focus ends up doing a lot of damage.

The end

Because SoS was the tie-breaker and my opponents included they guy losing the event spectacularly, I ended up in 7th place, and things got all screwy in the top as well, but that’s a discussion for another time. We packed up and went home, and I was very happy with the weekend as a whole (see you again soon Sweden!)

 

9 Responses »

  1. I guess I shouldn’t have thought “I’ve never faced a Cryx army with loads of incorporeal so maybe I won’t this time either.” and instead just asked you about your armies. :)

  2. Grea reps and great job, pity you were so unlucky with the 1st game :/ kinda hate Though myself, randomizes the game a bit too much.

  3. Hey!
    I’m the swede that drooled over your Deathjack during your first game and was wondering if you have pictures and/or more details regarding the building of it? You also mentioned that you built Terminus from deathjack-parts.. Same there, got any more info on that project?

    Was really nice meeting you and all other danes. I was talking to Jan about some danish tournaments, so maybe some swedes will come plunder denmark during the year. :D

  4. Hey man, sorry about your SoS. I did try to win the other games! :)

    Your list and ability were truly fearsome, and I think the only time I have felt quite so dominated before was when I met Andreas Holm in a tournament in November. Anyway, shame CP wasn’t the 1st tiebreaker.

    Since you’re such a nice guy I hope to play against you again in the future with a better list and more experience to make the game closer and more exciting. :D

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