Inflictor!

We have the full spoilers now it seems, and I for one just got very excited about him. The first and most obvious point of awesome is that he’s just 8 points, because the other two 8 point options we have are pretty lackluster in most list.

ROCK ON PP!!!

So the Inflictor is a strange fellow, as Privateer Press took the most unlikely chassis (the Seether)  and made us a defensive Helljack. This made very little sense to me until we got the rules, because the Inflictor has nothing in common with the Seether, except for a Soul Drive.

SPD: 6
STR: 10
MAT: 7
RAT: 5
DEF: 13
ARM: 17

So these are actually Slayer stats, but of course we have something to add for the additional two points. Just about every interesting thing about the Inflictor is located on the left arm, where it carries a shield. This baby adds armor, making the Inflictor ARM 19, and the Inflictor has mother#¤%&@£$ Shield Guard!

Defense

I remember a Shield Guard jack being on the first wish-list I read, back when I joined the Privateer Press forums in 2011, and I would be very surprised if that was the first time someone wished for a way to get Shield Guard by spending jack points you didn’t need anyway.

The Inflictor is the answer to Eiryss2, but it also protects key solo characters who’s demise can spell doom for the Cryx player (seriously, removing linchpins is THE way to beat Cryx, and getting a way to prevent that is just juicy!). This on a Helljack with the survivability to actually stick around, and a price tag that allows us to actually field him!

The Inflictor is not a tank though, so he won’t stand up to dedicated beatings, but that’s not his job so it’s alright. The Inflictor is hyper resistant to small arms fire, which has traditionally been a major problem for our Helljacks in Cryx, and his job is to survive enemy shooting until he can engage.

Finally the Inflictor is a standard non-character Cryx Helljack, so he can fit in almost every Tier list we have, which is pretty darn awesome, because the Ogrun Bokur cannot…

Offense

Several people have been moaning about the perceived low potential of the Inflictor, but did you seriously expect an 8 point, SPD 6 Helljack with Reach to have more than P/S sixteen? News flash, we’re Cryx, we don’t get high power on a fast chassis, because we have casters that make everything hit like a 747.

We did get Critical Poison, which is a pretty shitty rule for sure, but we have a couple of casters that boost to hit rolls, making the Inflictor more likely to deal a bit more damage. This is not something to be relied on, but again this Helljack is not a melee power house, it’s a cheap Shield Guard that can fight! On top of this, the Inflictor has a non-reach attack at P/S thirteen, which is solid for a Helljack though of course it could have been better.

Utility

The final little doohickey is the Soul Drive, which allocates one Focus to the Inflictor each round. This allows it to run or charge without draining your caster, and this just adds gravy to a Helljack that will most likely be trying to keep up with a caster or important solo.

Casters

The Inflictor will see table time, and lots of it unless I’m sadly mistaken, as we have several casters that begin salivating when hearing the words ‘Shield Guard’ and ‘Warjack points’ in the same sentence.

  •  Skarre1: This is a dream come true for Skarre1, as she plays aggressively and have fuck all to do with her Warjack points anyway. The added bonus is that Skarre1 has Dark Guidance, which allows Critical Poison to be worth something, and she can turn the P/S dial up to 21 while taking advantage of the long threat range. Add to this that Skarre1 can turn the Inflictor into an ARM 24 monster for a round, and it’s a match made in heaven.
  • Terminus: A way to use his Warjack points to protect his important solo characters, while running without draining Terminus… and it’s pretty cool with Ravager because of Reach and MAT 7. I think the Inflictor is going to be almost auto-include with Terminus.
  • Venethrax: A way to give Eyriss2 the finger, as well as something to spend the WJ points on. I see the Inflictor being almost auto-include with Venethrax as well.
  • Asphyxious1: Standard Eyriss2 issues, and with his massive ARM swing the Inflictor can really fight as well. I see a Bane Rider / Inflictor combination being really workable here in the future.

On top of that Skarrr2 & Scaverous might end up using him a bit, but I think it’s a mistake taking him because of Death Ward. If you bring the Inflictor it should be because of Shield Guard, and +2 ARM won’t save him from the shots he’s supposed to be taking, so that spell should probably be on something else.

Mortenebra is the final question, an while she will love the Inflictor I’m not sure it’ll make her any more viable in competitive play. Goreshade 3 might also like the Inflictor, but currently I’m thinking he has better things to spend his WJ points on, though a Shield Guard could really make live on a huge base easier.

Conclusion

This seems like a damn solid release. It won’t be in every list, but it’s borderline auto-include in some lists, and useful in others, which is exactly what a new release should be! I for one welcome a new tool in our arsenal, that will give several of our casters a tool they’ve needed for years.

16 Responses »

  1. No such thing as a “tier list”. We have theme lists that have tiers.

    PS13 shield arm attack is really good. That weapon typically caps out at PS12.

    You’re right about Skarre1 and Terminus. I’ve be sticking the Corruptor in as a placeholder and really liking what I see.

    I’m liking him with Scaverous in theme due to the free Necrotech that can keeps him operational and should be able to keep up until the Inflictor switches to offense.

  2. Great writeup!

    One small note though – the Shield Guard on a heavy jack is a bit of a mixed blessing.

    While it is obviously desirable to sac off an Eiryss/Gorman shot (2 of the most dangerous things worth taking the hit from), both those things shut down your 8 point heavy pretty hard. Obviously that ‘s infinitely more desirable than having your caster blinded or having all their focus/spells stripped, but it’s less comfortable than having a Bokur take the hit in some cases.

    And while the +2 ARM is nice for small arms resistance, it might end up just being a balance to the fact that the jack takes more hits than usual if it plans on Shield Guarding stuff.

    Anyway none of this is a problem for the jack, just stuff to keep in mind. Generally though, I love the Inflictor and think it will see many of my lists in the future.

  3. Hi my name is Edenny, I now don’t instant die on screwing up a feat run…
    Honestly I think Snoreshade1 will get the most mileage here.

  4. Oh also does this mean plastic seether chassis? I think so…

  5. Been trying to fit it in my Terminus list (which is pretty much your terminus list minus WE&S and with bane riders) but I can’t find the points. I would have to drop some banes or biles and I don’t want to do either.

    On a separate note why is no one else as excited as I am about running it with aikos…they seem made for each other. Just struggling to find the right list to put them in.

    • Mostly because the Inflictors job is to spend Warjack points on something useful, and that doesn’t happen with Aiakos in the mix.

      • For the most part I agree with you here. I’ve been toying around with this list though:

        Pirate Queen Skarre – WJ: +6
        – Skarlock Thrall
        – Helldiver – PC: 3
        – Helldiver – PC: 3

        Satyxis Raider Captain – PC: 2
        Aiakos – 3
        – Inflictor – 8
        General Gerlak Slaughterborn – 3
        Machine Wraith – 1

        Bane Riders – Leader & 4 Grunts: 11
        Satyxis Raiders – Leader & 9 Grunts: 8
        – Satyxis Raider Sea Witch – 2
        Satyxis Blood Witches – Leader & 9 Grunts: 6
        – Satyxis Blood Hag – 2
        Necrosurgeon & Stitch Thralls – 2

        Helldivers are just money with Skarre. Anti-tough, anti armor, and infantry. The Whole list is SPD 6+. With Escort up the Inflictor can easily relocate anywhere he needs to be to absorb shots. We already knew Aiakos would be good with Skarre and the inflictor lets him keep most of his focus.

        • I’m still not convinced about Helldivers in a fast Skarre1 list.

          In the slower Bane Thrall/Mechanithrall lists they’re gold, but in both mine and your list they will be left behind, and you’ll either have to save the feat or accept that they won’t benefit.

          Sure Aiakos and Inflictor will be great, but who says you should only bring one? You really don’t need Slaughterborn in that list, since Blood Witches with Dark Guidance slaughter infantry, which would leave you enough points to upgrade the Helldivers to another Inflictor.

          This would also leave you enough points to upgrade the Machine Wraith to Saxon Orrik, which would benefit your list a lot on terrain heavy tables.

          Pirate Queen Skarre
          – Inflictor
          Bane Riders (Leader & 4 Grunts)
          Satyxis Raiders (Leader & 9 Grunts)
          – Satyxis Raider Sea Witch
          Satyxis Blood Witches (Leader & 9 Grunts)
          – Satyxis Blood Hag
          Necrosurgeon (Necrosurgeon & 3 Stitch Thralls)
          Aiakos
          – Inflictor
          Satyxis Raider Captain
          Saxon Orrik
          Skarlock Thrall

          You lose a bit of late game endurance, and the possibility of ‘pacmania’, but gain another Shield Guard, more speed, and more alpha capability, not to mention terrain circumvention.

  6. And now the waiting game for the release.

  7. I’m kinda spoiled from playing Magic for so many years, I’m used to everything coming out all at once. I can just imagine the chaos that would ensue if Wizards of the Coast released cards the same way PP releases models.

  8. manufactoring everything and releasing it in one go is a lot harder for models then cards.

    And i do belive that the pricepoint per unit is lower in magic then miniature games. Also all good things comes to he who waits. Patience is a virtue etc

  9. I’m still surprised you didn’t include Denny2 in that list

    not being able to take a hit was always her weakness

    • Indeed, but she likes spending her Warjack points on Arc Nodes, and maybe Deathjack, leaving the Ogrun Bokur a cheaper source of Shield Guard with her. This setup might be where Aiakos + Inflictor could shine though, but that remains to be seen.

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