I had my first game with the Skarre1 list, and while it was against a rookie opponent I got a feel for the list as a whole, and this was my reaction…
This might very well end up being something truly amazing. The sheer stupid brutality of a melee list where you can run the first wave into charge range of the enemy, because there’s twenty of them and they’re all Incorporeal, is downright silly powerful.
Pirate Queen Skarre
Bane Riders (Leader and 4 Grunts)
Blackbane’s Ghost Raiders (Leader and 9 Grunts)
Mechanithralls (Leader and 5 Grunts)
Necrosurgeon (Necrosurgeon & 3 Stitch Thralls)
Satyxis Blood Witches (Leader and 9 Grunts)
– Satyxis Blood Hag
Soulhunters (Leader and 4 Grunts)
The following round the Soulhunters and Ghost Raiders can potentially charge through the lines, and with feat and Dark Guidance it’s going to end in tears… Blood Witches, Bane Riders, and Mechanithralls impact the lines while building a castle for Skarre to camp in, and with massive ARM everywhere it’s hard to get in there.
I was initially a bit shocked at the number of models on the board, and deployment is going to be a nightmare in most games, but the list has enough to speed to spread out in the first turn, and moving all the models wasn’t nearly as time consuming as I thought it would be.
The Helldivers did absolutely nothing in this game, because the rest of the list simply left them in the dust and never came back. I got one Helldiver into contact with one enemy model, when it emerged during the final round, and there was absolutely no reason to activate him at all, because I had two Soulhunters in charge range of Jarl, and Jarl was already pretty badly mauled.
I’ll give the dirt dolphins a few more games before deciding anything, but in this game they just never really made it to the action! The Necrosurgeon on the other hand, produced some mad Mechanithralls, and they cleaned out almost a full unit of Fenn Blades on feat round (also one of them hit the Bomber with a feat powered combo strike… POW 20 charges are silly!), with Dark Guidance up, and the Blood Hag running into the middle of everything.
Bane Riders wiped the floor with his Long Riders, but that was mostly because of poor play around the forest, and because they got free strikes and got lit on fire from the Ghost Raiders. The game had been way different if he had brought a stone to negate all the Incorporeal, but then again this list is not designed to fight the trolls… that’s Deneghras job.