Tonight I took the Bane Riders out for some good old fashioned revenge. It ended up being Deneghra2 Vs. Nemo3, which seems like a pretty good match, and since there was a Stormwall I also got to enjoy the ability to actually charge through Covering Fire without dying… it was pretty darn satisfying.
Wraith Witch Deneghra
Bane Riders (Leader and 4 Grunts)
Bane Thralls (Leader and 9 Grunts)
– Bane Thrall Officer & Standard
The Withershadow Combine
Bane Lord Tartarus
Gorman di Wulfe
Facing me was Nemo3, being expertly pushed around by the only player in Denmark I’ve faced but never beaten (we’ve been to at least 20 tournaments together without ever being matched against each other). I’ve played against Stephan several times during our WTC training, but always with really shitty match-ups because I had to see exactly how bad a specific match-up would be for me. Time for some real pay-back!
Artificier General Nemo
Captain Arlan Strangewayes
Eiryss, Angel of Retribution
Gorman di Wulfe, Rogue Alchemist
Reinholdt, Gobber Speculator
Honestly I don’t know if this is a particularly good list, but it sure wiped out a great chunk of my army during the game. He won the roll and decided on going first, so we did the first turn running and ended up like this (the big guy in my center is the half finished Deathjack conversion).
What happened next is fairly obvious as every Cygnar gun unloaded into my ranks while feat-powered lightning cris-crossed the lines frying Bane Thralls left and right. I had managed to secure the initiative though, because he HAD to get in range of my charge or I would lock him down and win on scenario, so I was going to get my shot at the Stormwall.
Admonia was out of range (again I find myself missing Darragh Wrathe whenever he’s not in the list) but I put Curse of Shadows on the Stormwall and ran a Bane Thrall around the Covering Fire to apply Dark Shroud. The Deathjack was fully loaded and charged in doing dice +1 damage. I should have killed the Stormwall (I even had Puppet Master on the Deathjack), but it was left with ten boxes, which would have ended poorly for me since it had it’s cortex left, and Arlan was right behind it to fix the missing systems.
I look around and notice that Tartarus is within Curse range of the Stormwall. That means that I have one Bane Rider in range as well, so I send him charging through the Covering Fire (he takes two points of damage) after cursing with Tartarus. I need to roll 12+ on the damage due Fail Safe on the Stormwall, and I roll 13. It’s very VERY satisfying to have that happen in the very first game against Cygnar, because this is exactly why we needed highly armored Bane Riders.
I’ve also feated and locked down almost everything, which means that if the Deathjack survives the following turn it has a clear line to Nemo. Nemo has other plans and Force Hammers it away, then sends in Eiryss to block allocation next round, and the Deathjack is down to eleven boxes when he’s done. I got shot up some more, but again the Bane Riders shrug off the hits like champs.
I have a pretty good shot at winning on scenario, as I can safely take four points in this round, but Force Hammer brought Nemo3 to a big fat 0 Focus, and the heroic Bane Rider Leader who killed the Stormwall survived the round as well. He has a clear line to Nemo, takes no free strikes due to Ghostly, and isn’t hindered by the wreckage. I send him in, he curses Nemo, and decapitates the old man like we all know a heroic Bane Rider should (mint to zero in one attack!).
While this wasn’t my first game with the Bane Riders, it was my first against Cygnar, and they performed exactly as I had hoped they would. I’m not talking about the killing, even though rolling above average and messing shit up with them was fun, but the fact that I had four of them left when the game ended, because both lightning and bullets just bounce off them like water on a goose.
I’m a happy Cryx player today…