Flying Circus of Doom: 3

I brought out the FCoD 2.0 on Monday night. The game was against the same Calandra player as last time, though this time he was better prepared and knew about the Scavenger missiles (everybody loses the first game against that trick).

Calandra Truthsayer, Oracle of the Glimmerwood
– Troll Axer
– Dire Troll Mauler
– Earthborn Dire Troll
Trollkin Runebearer
Farrow Bone Grinders (Leader and 3 Grunts)
Krielstone Bearer and 5 Stone Scribes
– Krielstone Stone Scribe Elder
Pyg Burrowers (Leader and 9 Grunts)
Trollkin Runeshapers (Leader and 2 Crew)
Fell Caller Hero
Gatorman Witch Doctor
Janissa Stonetide
Troll Whelps

The Gatorman Witch Doctor is really annoying, since he negates the main defense against Pyg Burrowers, which is morale checks. Other than that it looked manageable, even though the grand total of non Pyg Burrower shooting was pretty close to zero, so the Bokur tagged along with Saxon Orrik to go beat some face.

Master Necrotech Mortenebra
– Scavenger
– Scavenger
– Stalker
– Stalker
– Harrower
Satyxis Blood Witches (Leader and 9 Grunts)
– Satyxis Blood Hag
General Gerlak Slaughterborn
Gorman di Wulfe
Ogrun Bokur
Pistol Wraith
Pistol Wraith
Saxon Orrik
Warwitch Siren
Warwitch Siren

I won the roll but decided on going second. It was a scenario I’ve never played before called Fire Support, and this list needs help playing scenario, because I doubted that Peter would give me another 10 minute win for free. Going second might help, and since the second turn surprise assassination was probably out, I might as well.

Round 1. In the first turn he ran up his Burrowers at full speed. I was pretty happy with that decision, since AD and running got them within range of my AD elements + a bit of shooting with some good scatters, and a handful of Burrowers dying would make my life a lot easier.

The dice would have none of that though, and including the Harrowers shot and Gormans Acid Bomb scattering, I managed two kills. I also popped the Blood Witches mini-feat to at least try and mess up his activation sequence and save my Witches from the Burrowers.

Round 2. The burrowers realize, that they’re in the way and that they cannot hurt the Witches without creating an activation sequence nightmare so they Burrow. The Earthborn goes down and eats the Warwitch Siren on the left, and Janissa protects Calandra with a wall near the middle. The stone then pops the aura and half my Witches die to different kinds of shooting or beating, but not the Hag because she had cover (win!). The Bokur gets beffudled out from behind the wall and the Mauler shows up.

Now there’s Star Crossed up, but Calandra is low on Fury and counting on the massed trolls and a wall protecting her, but Slaughterborn should clear that up nicely. I assign the Scavenger three Focus, put Pathfinder on Slaughterborn with Saxon, move the Blood Hag into position (the Witches fail miserably with every roll due to poor dice and Star Crossed), and it’s pacman time!

Slaughterborn has to kill a Krielstone that cannot heal, then a Runeshaper without the stones aura (7+ on damage, since the stone dies first), and then another Krielstone bearer. He rolls 3d6 and removes the best to hit, but needs 4+ to hit and has rerolls from Recalibration. He charges in and misses (sigh) but I reroll and kill the Krielstone. Then he misses the Runeshaper, and misses the reroll (god damn pathetic!).

I look around the table and see no other obvious way of getting that one Krielstone Bearer behind the wall. The Harrower tries and is a couple of cunt-hairs out of range (and the scatter didn’t do anything remotely useful either). Everything I have is out of range or fails miserably, so I go to damage control.

I Black oil the Mauler, taking that out of the next round, and I go to my Pistol Wraith behind the building in order to Death Chill the Earthborn. It’s not going to be enough even though I have jammed the Gatorman Witch Doctor and the Fell Caller, because he’ll clear them out, buff the Burrowers and kill Mortenebra.

Then I see a line from the Pistol Wraith to the infamous Krielstone Bearer… it’s tiny but it’s there if I move through the house. Some quick math says 9+ on 3d6 (removing the best), with a reroll and two shots… well the dice have to turn sometime, and I’m in for some good luck. Screw cover, screw Star Crossed. go Pistol Wraith!

If he fails I have a humongous problem with an Earthborn on my flank, and Burrowers on my caster, but he blows the offending models head of with the reroll on the first shot (6-6-4), and the drop zone is clear for the Scavenger. Deryliss puts Overrun on the Stalker who munches a Whelp, moves the Scavenger into position and ‘SQUAAAAWK, BEAKING TIME!’… Calandra dies on the final attack.

FCoD 2.0

The list was great.  Scavengers are the tiny ugly kings of aerial combat, beaking casters left and right, and after this game I think I’ve killed twice as many casters with Scavengers, as I’ve actually lost Scavengers on the field. They just hang around in safety waiting for the moment to strike, and with the new 14″ kill-box it’s almost impossible to stay out of their range.

Double Stalkers wasn’t really all that useful, but I like the backup in an assassination list, and there are very few ways of activating Overrun that are more reliable than a Stalker with Terminal Velocity. The Harrower did nothing as well, but as always it’s nice having a lawnmower handy if someone brings a lot of Infantry.

Satyxis Blood Witches are bloody amazing with Mortenebra. Gang, multiple-attacks, and Death Strike with Recalibration makes massed infantry go poof, and if there’s no massed infantry they’re still pretty good at getting in the way. The Blood Hag is amazing as always. Slaughterborn… well… somehow he always ends up doing absolutely nothing.

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18 Responses »

  1. List looks good, what do you feel are weaknesses beyond not being the best at Scenario play?

    • The list brings one thing, and one thing only, which is an almost unstoppable assassination game, and if you meet one of the casters that can actually stop it you’re screwed.

      The list has limited attrition game, very limited scenario presence, and while a list of heavies can be stalled for a round, it lacks the power to take advantage of that situation (not selling it, I know).

      The upside is that most casters in the game will simply die if the Scavengers get to them, unless they’re camping heavily and not helping their list, in which case my list can probably duke it with them until I can get a Stalker in there.

      Come to think of it, this list is the very opposite of what I usually do, and is all about risks and balls to the wall action :D

  2. You might consider dropping General Gerlak Slaughterborn and trying out Gudrun the wanderer in his place:

    * Weapon Master
    * Reach
    * Pathfinder
    * Advanced Deployment
    * Fearless
    * Berserk
    * Binge Drinking
    * Feign Death
    * Hangover

    With Advanced Deployment and Pathfinder he should get to where you need on time, and fun special abilities to make him last until your opponent really focuses extra resources on him. You can even use Binge-Drinking to knock him down to allow charges over him! A few “different” options than everyone’s favorite Pac-man.

  3. Tonight I’ll venture even further of the beaten path. It’s time to proxy Cephalyx Overlords, and maybe bring out the Cankerworm for once.

    Master Necrotech Mortenebra
    – Cankerworm
    – Scavenger
    – Scavenger
    – Stalker
    – Harrower
    Cephalyx Overlords
    Satyxis Blood Witches (Leader and 9 Grunts)
    – Satyxis Blood Hag
    Gorman di Wulfe
    Ogrun Bokur
    Pistol Wraith
    Pistol Wraith
    Warwitch Siren
    Warwitch Siren

    • Got in a game against pHaley (urgh!). I got a banged up Stalker on her in the end, and with it’s final attack it did exactly enough damage to kill her, and if I had failed that run I would have been wiped of the table.

      The Cephalyx Overlords were champs, easily making back twice their points, and actually clearing the winning lane for the Stalker, but the list didn’t feel quite ‘right’ as it is.

  4. Gudrun isn’t a weaponmaster but he is amazing for cryx. No one believes me in his utility. Not entirely right for this list however.
    Lamoron if I may make a suggestion? Drop the harrower for malice or a pair of reapers. They are absolutely ridiculous for opening up charge lanes and have some interesting synergy with morty, but then again no one listens to me.

    • I have considered Gudrun a great many times, and I own him as well. I’ve also been on the receiving end of Gudrun several times, and he simply doesn’t impress me enough to shell out the three points for him.

      Slaughterborn can move around instead of simply devastating a small area. Slaughterborn has Terror which is huge. Slaughterborn is immune to Knockdown, and while Gudrun has better defense he’ll end up on the ground and lose his next turn getting up.

      Gudrun has Pathfinder and some funny rules, but very few of the buffs that allows Slaughterborn to work actually affect Gudrun since he’s not a faction model.

      I’ve also very seriously considered double Reapers instead of the Harrower, but not Malice since I don’t think he really has a place in a fast attack list.

  5. I don’t know why I never looked at Overlords with Morty. LOS ignoring sprays with rerolls would be kind of silly

  6. Lamoron I think gudruns biggest utility is AD and run/binge drink for early pressure.

    You REALLY need to consider the double reaper over solo harrower. Run it at least once. The snatch and grab is almost too easy to pull off.

  7. Lamoron, have you pondered Black Ogrun for the FCoD? I seem to recall you experimenting with double BOBP a while back and enjoying the 80 boxes. Then the obvious benefits of drags to open lanes.

    I’ve been thinking about this for a pCaine Hunter-spam challenge that a friend of mine wants to take against Cryx.

    • There’s just never enough points to go around with her, and Black Ogrun doesn’t solve her problems with extreme armor.

      This Mondays game proved, beyond a shadow of a doubt (and as predicted), that the FCoD is in serious trouble against a Colossal, especially when playing a scenario without kill box, and completely without options against McBain because he easily cancels the ‘Void Gate‘ solution with his Jackhammer spell.

      If the FCoD cannot get to the enemy caster it loses, and since Mortenebra cannot move up without dying to the Colossal, it all comes down to killing the big guy, which the FCoD has trouble doing, and cannot possibly do if it loses two very squishy models (Gorman & Blood Hag).

      I’ve been considering something else though, but I’ve been having that idea on and off for a while, and I can’t get the build ‘right’ because of character restrictions. Without them I would probably begin testing this list.

      Master Necrotech Mortenebra
      – Scavenger
      – Scavenger
      – Stalker
      – Stalker
      Bane Knights (Leader and 9 Grunts)
      Bane Knights (Leader and 9 Grunts)
      The Withershadow Combine
      Bane Lord Tartarus
      Gorman di Wulfe
      Ogrun Bokur
      Warwitch Siren
      Warwitch Siren

      Twenty Bane Knights means that roughly ten of them will connect with the enemy, and ten bane Knights with Recalibration should seriously damage any list I’ve ever met.

      Add to this, that my opponent has to counter 20 Bane Knights without opening any lanes or drop zones the Bonejacks can abuse, and it becomes a big problem. The list also has the muscle to bring down Colossals even though Covering Fire (or other buffers) remains a problem. With CR it just doesn’t work, but I’m currently crunching numbers on this build instead.

      Master Necrotech Mortenebra
      – Scavenger
      – Scavenger
      – Reaper
      – Reaper
      Bane Thralls (Leader and 5 Grunts)
      – Bane Thrall Officer & Standard
      Satyxis Blood Witches (Leader and 5 Grunts)
      – Satyxis Blood Hag
      Satyxis Raiders (Leader and 9 Grunts)
      – Satyxis Raider Sea Witch
      Deryliss
      Gorman di Wulfe
      Madelyn Corbeau
      Satyxis Raider Captain
      Warwitch Siren

      It’s a more brute force approach, and I’m not entirely happy with it at the moment, but I’m thinking about spending my next Monday night on it :)

  8. Thank you for trying the double reaper. It will.feel nice to be vindicated in my tactical advice for once.
    Im not thrilled with the list totally I think the infantry choices are off. Hint it starts with blood and ends with gorger…. Hint hint.
    BoBP just die too Easy.

    • I have actually considered Bloodgorgers with Mortenebra for some time. The reason they’re not in the list right now is, that they don’t add much to her tools against high ARM, and killing massed infantry is almost no trouble at all with the FCoD 2.0 (so far).

      10 Bloodgorgers with Slaughterborn (11 points), against living targets, threatens 10.5″ and 11.5″ assuming a kill + Overtake, and can kill 20 models assuming there’s no tough, misses, self sacrifice, or other abilities in play. Slaughterborn can theoretically kill an unlimited number of models, but it’s rare that he kills more than two or three.

      10 Blood Witches + UA (8 points), threatens 10.5″ against any target, and can theoretically kill 20 models as well (though they need to be closer to each other), and another 10 models with Death Strike, which also threatens an additional 3.5″. They shut down most of the abilities that save infantry from mass slaughter, have better defenses against shooting (though less against blasts except on feat turn), and brings upkeep removal to boot. The Hag rarely kills much but she can add another three potential kills if someone runs at me to jam.

      In the build we’re discussing I’m already lacking the points to increase Blood Witches to maximum, and to add Saxon Orrik, so I’m not seeing the points for Bloodgorgers anywhere :D

  9. Unless I’m drinking the purple koolaid you missed a few things.
    Gang charge on a heavy is significant damage to a heavy.
    Tough. 1/3rd of the time you effectively gain a model.
    Medium bases.no need to explain
    No Sleeping on job is awesome.
    Points wise hard to find room? It’s revision time then ;)

    Give it a chance… I think you will like it.

    Note: double reaper is still awesome.

  10. Does Mortenebra’s feat allow rerolls on Death Strike damage rolls from the Blood Witches?

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