If you’ve been following the Overseer from waaaay back, you might remember the Flying Circus of Doom. Several people have copied it with a fair amount of success, and in a fit of nostalgia I brought it to last nights game, in which it took me all of ten minutes to beak Calandra to death through a transfer and Star Crossed.
The core of the list is a bunch of Bonejacks, with a few heavies to draw attention. The core leaves twelve points to play around with, and that’s what makes it really interesting. I’ve tried Bane Thralls, Satyxis Raiders, and several other builds, but Blood Witches remain the most effective addition because of the Hag, as Tough really bloody annoys a Mortenebra list.
Master Necrotech Mortenebra
The current status of TFCoD is: three Scavengers lost and seven casters beaked to death. The reason I brought it out, beyond simple nostalgia, is because the WTC time limits make me nervous, and this list is extremely quick to play because of the low model count. It also wins or loses most games in 20 minutes or less, leaving plenty of time on the clock.
I am thinking about making some changes, because the meta has changed quite a bit since this list was last active, and while it could play attrition in the old days, the release of Colossals has made that almost impossible. I’m not sure what those changes will be just yet, but I’m sure I’ll need another Stalker in there somewhere.
To answer all those questions in the comments. Let me begin my saying, that I consider the Kraken a bloody strong model, and one of the best Colossals in the game. This begs the question ‘but why don’t you own/use one then?‘, and there is a perfectly good game-play reason for that (as well as a financial one of course).
One of my earlier articles (apparently from before I was taught how to proofread and spell the word lose), is about the Deathjack. In that article I talk a bit about water theory, and how a massive points investment in one model conflicts with the whole idea. The article more or less explains my issues, if you substitute the word ‘Deathjack‘ with ‘Kraken‘ while reading.
The Kraken encourages an attrition approach, and Mortenebra has never done attrition well. The Kraken simply feels like a trap with her, taking precious points away from the assassination game to give you a poor shot at attrition.
The thing I’m currently considering, is actually removing a Harrower (reducing the attrition potential even more), without adding another heavy to the mix, simply because the second Harrower was there in case of a super squishy list, and they very rarely show up these days.
- The Kraken is an Attrition piece with an Assassination caster.
- The Kraken conflicts heavily with the water theory concept.
- The Kraken conflicts with the fluid nature of a Mortenebra list.
Then there’s the whole activation sequence nightmare, but not having played the Kraken with her that’s speculation. It’s not a bad piece, and 14″ free charge Kraken with boosted attack rolls WILL kill a lot of players when they’re not paying attention, but I feel it’s taking away from Mortenebra while adding something half-baked.