Wraith Witch Deneghra: 3

After a very interesting game against Kris in last weeks tournament I have my eye on eDeneghra again. Every time I play her I find myself doing almost nothing except feat (or something stupid), but against Kris I began seeing her potential.

She’s a lot harder to keep alive then her prime version (hence the camping and doing nothing), and she’s not as obviously powerful either, so I think that might be why I was initially disappointed with her.

In everything I’ve read about her, people suggest playing her very aggressively, so that’s what I’ve been doing, but I found that all the ranged attacks and steady models turning up, made it extremely hard to ‘pop feat an win’, and especially so with SR 2013.

No, I think I’ll try a slower approach, attempting to minimize casualties with defensive abilities, while saving my feat for the late game if possible. Standing still for a round is bad, but standing still for a round in the late game, where you have very few pieces left, could be worse.

In the mean time I could hide down back throwing spells, getting some use out of her rather nifty spell list, and then move up aggressively when most threats to her are gone.

The list itself should mainly be things that can take or entirely avoid a beating, while hitting hard enough to handle most problems, and I’m not entirely sure what it should be like, but here’s my rough idea.

Wraith Witch Deneghra
– Deathripper
– Deathripper
– Helldiver
– Helldiver
Bane Thralls (Leader and 9 Grunts)
– Bane Thrall Officer & Standard
The Withershadow Combine
Bane Lord Tartarus
General Slaughterborn
Gorman di Wulfe
Machine Wraith
Machine Wraith
Skarlock Thrall
Warwitch Siren
Warwitch Siren
Wrong Eye
– Snapjaw

How effective it is remains to be seen, but in case I’m forced into an early feat the defensive nature of the list should ensure that a large part of my list survives, and even if my entire list is wiped of the table there’s no touching the Helldivers until I let him.

Helldivers remain a major threat to most squishy casters, and they arrive in round three or four, which is perfect for a back-line eDeneghra. If she can catch a caster with her feat, the Helldivers will hit most of them reliably, and if both Helldivers get there it’s slam or head-butt time!

I’ll give it a spin tonight and let you know how it performs.

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5 Responses »

  1. I have been thinking about eDenny with Helldivers as well, but I’ve never actually tried it :) I really like the Helldiver, but I find that I almost never put it in any lists. I kinda feel the same way about the Stalker.

  2. I also brought eDenny to the last tournament, and also just put her on the table once. The game ended quite fast, as I fucked it up :) Something I have been thinking about as well is how hard it is to keep her alive against certain lists. Most lists bring some kind of ranged game and a lot of lists use A&H, making it hard for her to really use the feat for the fear of being shot to pieces. Just recently started looking at her again, after giving her a long break.

    I don’t feel I ever really learnt how to play her, despite playing her quite a bit when I first started playing 50 points. For some reason I really like her, so I think I’ll try to play around with her and see if I can come up with something solid.

  3. I don´t know what I´m doing wrong, but in the rather few games I have played with the Denny variants I have always had a huge problem with keeping Denny1 alive compared to Denny2.

  4. I’m not sure if it’s a good thing when your opponent says ‘that’s the most disgustingly frustrating list I’ve ever played against‘. The upside is that the list works, though it needs some slight tweaking, but the downside is that I feel bad play testing it against people who enjoy the game.

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