If you search the net there’s preciously little written about actually using eDeneghra, which seems strange considering how popular she is, but that just means it will make sense for me to write something when I gain some experience running her.
I’ve been mulling over the different types of eDeneghra lists for the last week, and it has finally congealed into the first list I want to try. It’s not incredibly ground breaking, but I have to crawl before I can run and all that…
Wraith Witch Deneghra
Bane Thralls (Leader and 9 Grunts)
– Bane Thrall Officer & Standard
Bile Thralls (Leader and 5 Grunts)
Soulhunters (Leader and 4 Grunts)
The Withershadow Combine
The list has a fair amount of shooting (spells mostly), and Bile Thralls to handle massed infantry when the Soul Hunters die. The Soul Hunters are as fast as Satyxis Raiders (faster actually, since there’s nothing they need to go around) when it comes to running to engage, which should work a lot better with eDeneghra than it did with pDeneghra (Web of Shadows being superior in that setup). I still expect them to die due to their lower defense, but if it allows the Bile thralls to arrive unmolested it should be worth it.
The thing I’m really excited about is her teleport mechanism. With Madelyn Corbeau and Darragh Wrathe, she can go Incorporeal and threaten 16″ with a charge, pop her feat, boost to hit and land the attack on DEF 17 reliably (with Puppet Master). With the new 14″ kill-box it will be hard to stay out of range of such an assassination, but what else can it do?
When this model damages an enemy model with this weapon during its activation, after the attack is resolved you can place the enemy model anywhere completely within d6˝ of its current location, plus 1˝ for each focus point on this model.
This should be fun. If jacks get to close I can gift wrap them and send them to the WSC for processing. Clearing out zones is the classic application (it’s actually not limited to once per round!), and throwing people out of the new kill-box is handy in late game against a tank caster I can’t kill.
It also seems like the perfect tool to set up slams against enemy casters. I can hit that multiple wound model, and place it directly where my Deathripper can slam it into his caster, and then finish up with ranged attacks. I can also use it to place perfect targets for Hellmouth, and probably several other things I haven’t discovered yet.
Then of course there’s that spell list. Curse of Shadows is one of my favorite spells, since it can also be used to solve activation sequence issues by using the Skarlock to debuff my own units. It’s a damage buff which we sort of need to handle Colossals, and of course it’s another tool that allows us to extract models from melee.
Ghost Walk is a favorite on Soul Hunters and Bane Thralls alike, and of course to extract Bile Thralls from melee without the risk of failure Curse of Shadows brings. Hellmouth will be my project for the coming weeks, and what a tool it is. I think a lot of the eDeneghra experience revolves around the use and abuse of this spell, but time will tell.
Marked for Death on a caster with Arc Nodes is crazy. Not only does this mean that eDeneghra can give a model/unit -5 defense on feat round, but she can also remove stealth and corporeal. I really wanted a ranged element in the list to take advantage of this, but for now it will have to remain a tool to lower defense and allow charges through a CoS unit. Interestingly Bile Thralls spraying becomes an actual option with MfD + Feat up on a unit.
Pursuit seems interesting as well. It’s a tool that allows a surprise movement on Arc Nodes or safety from a main heavy hitter, but not really something that can be relied on. There are simply to many ways to circumvent a Pursuit move, or simply remove it with upkeep removal, but in certain situations and match ups I guess it could be a game changer.
Venom is one of my little ‘issues’, because everyone loves it and I don’t. I never really find myself in a situation where spending an Arc Node and most of my Focus seems worth the three sprays it buys me. I’ve used it several times on shield wall models and hammer dwarfs to great effect, but it’s rare that I find myself going ‘hooray, I have Venom!‘ like most people.