Warwitch Deneghra: 3

I’ve promised Jonesy a report from last nights game, but due to extreme camera related difficulties it will be short (sorry mate, but I can’t remember details without pictures!). The game was against Husum who always provides the most interesting games I have.

Warwitch Deneghra
– Deathripper
– Deathripper
Bane Thralls (Leader and 9 Grunts)
– Bane Thrall Officer & Standard
Croe’s Cutthroats (Croe and 9 Grunts)
Soulhunters (Leader and 4 Grunts)
The Withershadow Combine
Bane Lord Tartarus
Darragh Wrathe
Skarlock Thrall
Warwitch Siren

This is my final version of pDeneghra for the tournaments, unless of course ‘someone’ decides on taking his Khador instead of Mercenaries, in which case it’s back to square one. Facing me was a very experimental eHexeris list.

Lord Arbiter Hexeris
– Basilisk Krea
– Cyclops Raider
– Cyclops Raider
– Cyclops Shaman
– Titan Cannoneer
– Titan Gladiator
– Titan Gladiator
Paingiver Beast Handlers (Leader and 3 Grunts)
Paingiver Beast Handlers (Leader and 3 Grunts)
Venators Slingers (Leader and 9 Grunts)
Extoler Soulward

Now as usual for a ‘Husum list’ it looks… yeah well. Then we begin breaking down the components and it becomes a nightmare of synergy. With Black Spot the list has a fair amount of shooting, and with Eyeless sight (Guidance from the Extoller) and an bonded Gladiator Arc Node it’s easy enough to apply.

The Shaman can keep his ranks clear of my upkeep spells, and combined with the Krea they can protect almost every beast in his list with an anti-shooting bubble. Far Strike Raiders can aim from 14″ away and take out key solos through stealth, and the Extoller helps with Guidance if it needs more range.

The list has extreme Fury management with his feat and Paingivers, and the feat allows for a round of double Ashes to Ashes which can really hurt. Black Spot and Slingers can really wipe out infantry, and if they do nothing except die they can still fuel the Extoller.

It’s a great list and I had real trouble picking it apart. Dougal MacNaile would have helped a lot, and I think I could have finished the game a round earlier if I had brought him, so here’s to hoping the Mercenary player changes his mind.

Game on!

I won the roll and elected to go first. I thought I could pressure such a beast heavy force with a second turn feat, or force him to play really aggressively which would benefit my short ranged shooting and Bane Thrall swarm.

In hindsight I made a wrong assumption in deployment. I thought for sure I could force him away from his flag with the Soul Hunters, but I had forgotten about Eyeless sight from the Extoller, and the Cannoneer could ‘see’ my Soul Hunters which was really bad for them.

I ran up everything as far as I could without getting in range of anything, except for the Soul Hunters whom I thought I had protected. In his turn he shoots two Soul Hunters and critically injures a third with blast damage, leaving me doing a virtual face-desk.

I decide to sit on it a round and send in the remaining Soul Hunters as sacrificial lambs while shuffling up. Husum had a momentary lapse of judgment, and as he said ‘I don’t know why I thought that keeping my beasts safe would mean that the Cutthroats wouldn’t simply shoot something else‘. That cost him most of the Slingers, though I couldn’t really chance Crippling Grasp on them due to Arcane Reckoning (Crippling Grasp on Deneghra is bad!).

This is where my camera began acting up again. His answer to my dicking around was to slam the forward Bane Thrall and follow up, killing them and acting as an Arc Node for eHexeris to arc double Ashes to Ashes into my Bane Thralls, rolling double sixes for the number of hits, and reducing my might thrall horde to… well ashes. The Slingers move up though one of them aims and kills a Soul Hunter.

Then he clears out the remaining Soul Hunters and camp like mad with his beasts under the Krea aura and on the hill. His one Paingiver unit runs to engage the Cutthroats but only two of them can make it in, though that locks down a significant portion of the unit.

Thinking cap!

I decided on assassination. Husum had two Fury on eHexeris and I could get four attacks in on him. The big problem was, that I had run my Siren way out of power boost range the round before, so there would be no classic pop’n’drop.

I ghostly up an Arc Node with the Skarlock and run it into position. I feat and pop Crippling Grasp on Hexeris, turning him into a DEF 11 target, and hit him with a Venom for 6-7 damage. While not as good a KD it would have to do. I move up and Dark Fire him with WSC and miss one of the 4+ rolls, so KD would have made a difference.

That means I’m not getting him this turn, as I needed all three of them to hit and do 7-8 damage in order to get him. I had two Bane Thralls left after the crazy round of Ashes to Ashes, but Tartarus whips me up another three with some careful application of Death Ride and charge lanes.

I then messed up, having so much attention on the Bane Thralls I activate them instead of the Cutthroats. I easily kill a Gladiator, but I could probably have killed two if I had done the sequence right. Instead I have a unit of Cutthroats that cannot hit anything at all, as the things in their range are on hills or covered by the Krea. DEF 13+ warbeasts (even with The Withering up) is bad ass.

Uh oh!

pDeneghra with no Focus. Husum has a problem though, because I have stealth which only a limited part of his army ignores, and I’ve feated so he’s limited in his movement. In the end it comes down to a 9+ roll on 3d6 to give him a chance of killing me. It fails and his chance of success drop into the realm of stupidly unlikely so he tries to camp for a round. At this point he’s down to three boxes and corroded.

I walk up Admonia and unbind Arcane Reckoning (which he popped on himself to protect from all my magic attacks), and then it’s pop’n’drop time which reduces him to 1 box, 0 transfers, and he’s corroded… then he melts when his turn comes up.

Huzzah! The list works well even though Soul Hunters as a first wave isn’t exactly a good idea. I missed Dougal like crazy for several turns again, and with him this game would have been a lot easier. Husums list is impressive and will give a lot of people headaches over the next few months I hope.

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14 Responses »

  1. To put in Dougal, what would you drop?

    • Given free hands I’d redo the list entirely, and drop Bane Thralls for Nyss + Dougal + Rockbottom (or something like that).

      • You’d keep the soul hunters I imagine ?

        Why would you play rockbottom without seadogs ? Just the spray and command for the nyss&croe’s ?

        • I’ve won way to many games when the opposing Nyss charged in and failed a Terror/Abomination check. The same thing goes for Cutthroats, and Rockbottom has a really evil spray so it’s not a complete loss if he’s not needed for morale issues.

          With the new specialists he will most likely be parked out there, ready to jump in if it seems he will be needed. The specialists rules will be extremely interesting to work with.

          I wouldn’t keep the Soul Hunters. With free reins I would make pDeneghra almost completely ranged, and move Soul Hunters and Darragh to my eDeneghra list. That way I could spam some serious Incorporeal shenanigans.

  2. I think Bane Thralls are so slow. Nyss are better for your list.

  3. Yay .. my HERO! :) putting the kettle on . cant wait to read it `till after training as planned hehe.

  4. That’s a metric ton of big bad titans…curious how that Skorne list will develop post-Gargantuan.

    Nice BR again…

  5. So far that eHexy list has played against: eHaley x2, N3mo, eSkarre, pDeneghra, eVayl and pBaldur with a 4-3 result. So while its not autowin, it can dance with the big boys.

    Regarding the Mammoth, I think I would remove the unbonded gladiator, a raider and the cannoneer to add the mammoth and a willbreaker.

    Ill gladly meet for another game soonish Lameron, we always seem to get close and wierd ones, which i love.

    • I still remember our pDeneghra Vs. eNemo game most vividly. A six turn tournament match, with both of us believing the game was over every time the turn was passed.

      The only reason we never made it to dice down was because neither of us had anything left that took any significant time to activate. It’s been a long journey since I robbed you at the Danish Masters in 2011 :D

      • Poor Ashlynn. She still wakes screaming at night crying: Thats not possible!

        The nemo game was wicked. It was pNemo though.

        • It appears I don’t remember it vividly then! :D

          The time you took down eAsphyxious with Kraye light jack drive-by also remains the only time I’ve ever had eAsphyxious killed (I did lose one other game on third tie-breaker once when I was a total rookie).

          Actually, even the games you play against others make my life interesting. That game in Herning against Stephan was epic, because if you lost I would finish 6th or so, if you won by Control points I would finish 5th or so, but when you won on assassination I finished 3rd.

  6. In case the mercenary player does give in (we’re wearing him down, cracks are showing), I want to field this!

    Warwitch Deneghra
    – Deathripper
    – Deathripper
    Croe’s Cutthroats (Croe and 9 Grunts)
    Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts)
    Sea Dog Crew (Leader and 9 Grunts)
    – Mr. Walls Sea Dog Crew Quartermaster
    The Withershadow Combine
    Bosun Grogspar
    Doc Killingsworth
    Lord Rockbottom
    Dougal MacNaile
    Skarlock Thrall
    Warwitch Siren

    The sheer fire power is mind boggling, and it can easily take on most lists in melee if needed (stealth heavy opponents come to mind).

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