I brought Cryx to the club last night, and in the words of Mr. Salad Fingers: It’s almost orgasmic. I decided on going with Venethrax this time, and Kris said it well ‘I don’t think I’ve ever actually seen that model before‘.
No one really plays Venethrax and I’ve always considered him a poor mans Terminus, but I’ve had enough games with Terminus so why not give old Vinnie a chance to prove himself?
I didn’t really have a lot of time to think about the list, so it’s a lot like my Terminus list except with Satyxis Raiders to give me a fast attack option to collect some early souls.
Lich Lord Venethrax
Bane Thralls (Leader and 9 Grunts)
– Bane Thrall Officer & Standard
Bile Thralls (Leader and 5 Grunts)
Satyxis Raiders (Leader and 9 Grunts)
– Satyxis Raider Sea Witch
The Withershadow Combine
Bane Lord Tartarus
Madelyn Corbeau, Ordic Courtesan
Satyxis Raider Captain
Not at all creative but I thought I was going with pDeneghra until a couple of hours before the actual game. I was facing Peter and his Nemo3 list. I honestly can’t remember the last time I had a really good match-up, but at least I’d find the flaws in my list in the very first game.
Artificier General Nemo
Storm Lances (Leader and 4 Grunts)
Major Katherine Laddermore
Reinholdt, Gobber Speculator
His list was also an experiment. The tournament we’re attending in February is character restricted across a three man team and we need to bring two lists each, so that’s six lists total and one of our players went ‘oh I think I’ll bring my Mercenaries‘.
We’re working on him with pliers and blowtorches, but we have to assume the worst and create some lists that will work without the majority of mercenaries. This is why I hate character restrictions, because it makes a lot more sense for me to take one of the top tier casters that do well without mercenaries, instead of bringing something rarely if ever encountered at tournaments (dead horses… I beat them!)
With no Gorman on either side, no Eiryss on his (bwahahahaha!), no A&H on his, and me telling the Mercenary player that he would have to fight me physically for Madelyn Corbeau and Saxon Orrik, it was game on! He won the roll to go first, but had to pick a zone to avoid getting violated by the terrain, so I got to got first.
Deployment: Why did it have to be Colossals!
I’m not sure why he picked that side. When he announced that he would pick a side I was sure he would pick the side closest, but he didn’t. The big guys had to go on first so I placed the Bane Thralls on the left flank so they would have a go at the Stormwall. I placed the Bile Thralls on the right flank because they weren’t going to be doing much this game anyway, and decided I would push for scenario.
I had no shot at tanking this list because his massive lightning spam would annihilate my puny single wound troops, I couldn’t stay back because he vastly out gunned me, and if I moved up to far on the first round he would begin shooting me without really losing anything in the process. It was pretty much a nightmare scenario for my list.
Cryx Turn 1: Eeeeeasy does it.
The white base with a dismounted Darragh Wrathe is Tartarus because he somehow escaped me when I packed for the game in a hurry (sneaky twit!), and the white marker on his side is the Storm Lancer that could have used some more glue!
I did some math and decided to move up 10.5 inches, or 4.5 inches with the Satyxis. This would mean safety from all but Nemo3, and if he shot at my Satyxis Raiders he would need to buy a lot of extra control range and boost to hit, so he wouldn’t get up his defensive upkeeps for a round.
I was counting on him moving into range, shooting a pile of Satyxis, and moving up the big guys to protect him, moving them within range of the remaining Satyxis. Assuming two hits, and four leaps, I would have roughly half the Satyxis Raiders left and that should be enough to seriously damage the machine that didn’t get Arcane Shield from Junior.
I used the Skarlock to put Harvest on the Satyxis and Venethrax pops Dragon Slayer on himself. I was really considering Lamentation, but Nemo3 has the option of casting from outside my control area anyway and I had a feeling Venethrax would need the ARM on the following round.
Cygnar Turn 1: Pew Pew Fizzle!
My gamble more than payed off. Nemo3 moves up, extends his control range by 4 inches, shoots twice with the spectacular Gobber, and rolls a single leap on each shot. I lost three Satyxis and one Bile Thrall. Stormwall and Strider moves up into range of a majority of the Satyxis, and now I just need some flaming dice for once. The Strider gets Arcane Shield so the main target becomes the Stormwall, and he moves up the lancers :(
Mistakes in turn 1
There weren’t really any major mistakes. The gamble was intentional and payed of, but I should have left a hole for Venethrax to advance through, because the activation sequence turned out a little wonky when the Raiders had to go first.
Cryx Turn 2: Kamikaze!
Come on dice deity, I’m not playing Hordes any more, I apologize for the heresy! JAMMING SPEED, LET’S DO THIS!!!
I got four Raiders in on the Stormwall and three on the Strider because they had nothing better to do. I rolled the dice and the four Raiders took out almost an entire side on the Stormwall. The Strider took a bit of damage and got a lot of tokens, which in retrospect was probably a really bad idea. I also put four damage on Nemo3 for good measure, and it all adds up. I also got a soul from the lancer that died.
Then I used the Skarlock to move Harvest to the Bane Thralls, and Saxon Orrik to give them Pathfinder. I thought I might pull a fast one on him with Death Ride from Darragh, and I did get some Bane Thralls and Tartarus in range of the cavalry. I moved up Venethrax and popped my feat, camping at 24 after upkeeping both spells.
Then I did something I probably shouldn’t have. I knew this round would be extremely bloody, and I shouldn’t have sent in Tartarus, but he did manage to kill a lancer and get a new Bane. The Curse allowed the Bane Thralls to kill another lancer, giving me another soul.
I honestly don’t remember where I got the third soul in the picture from, so I think that’s a mistake (maybe it’s the one from Malice that fell off and got put with the others). I was hoping I could cause a bunch of Terror checks on the lancers, and I did, but they made them all. Laddermore isn’t immune either but also made her checks. Then it was his turn (eeep!)
Cygnar Turn 2: brrrrrZAAAAAP! *sizzle* *pop*
We ran out of 3″ cloud templates pretty quickly, and at the end of the turn it was getting ridiculous. We began combining smaller templates into larger ones covering the same area and trying to remember how many of them were really there, and then we ran out of large templates. At the end we were placing anything from wreck markers to flags and going ‘I guess it’s probably around here‘ and I counted at least 20 clouds.
His lancers and Laddermore fried a great deal of Bane Thralls. Chain lightnings from Nemo3 made roast chicken out of the Satyxis. Stormcallers fried Bile Thralls left and right. The Stormwall shot Malice and left him without a Cortex and melee arm. The Strider killed Darragh Wrathe with all it’s fancy tokens. I bitched a lot about Colossals shooting out of melee just around here. It was fun assigning damage to all the things that ran around in the clouds, and watching him struggle to draw LoS, but in the end it was a problem because most of my army fried.
Mistakes in turn 2
I messed up the activation sequence a bit so the one Bane Thrall that made it to the Stormwall (without charge bonus) didn’t do any damage since Arcane Shield was still up. I don’t think I made any major mistakes though, which is nice for a change.
Cryx Turn 3: Balls to the motherfucking wall!
I didn’t upkeep Harvest, but I did walk up the Skarlock and reapplied it to the Bane Thralls in case it mattered. The Bane Thralls charged, and one ran to apply Dark Shroud to the Strider, though I should have had the WSC on before the Bane Thralls but I forgot.
He had placed his big guys outside of Admonias range and moved AS to the Stormwall, but he had also placed a Pod down within nine inches of Madelyn Corbeau. Oh Madelyn, thou art truly the queen of two point solo characters, and with three inches of movement in the maintenance phase Admonia was in range.
The Bane Thralls really failed miserably and only killed a single lancer, but the most important part was getting one on the Stormwall and one on the Strider. Malice walks over and harpoons the Strider for hilarious damage (8), and I even forgot to use his soul to boost it.
Withershadow Combine shot it with Dark Fire for a lot of damage as well, and finally the Raider Captain blows it’s head of with her Hand Cannon. Interestingly that opened up an assassination vector. Nemo3 isn’t immune to KD and he had no Focus camped.
I sent the single remaining Satyxis down to roll a crit on his charge, but he missed so it was back the original lack of plan. At that point I was crunching numbers and thinking about jamming the Stormwall, but then I thought ‘I do have 9 Focus on Venethrax‘. To hell with it, it was getting late and the Stormwall was the only thing with high powered attacks he had left, so if I nuked it without spending to much Focus I could still tank his list.
‘Puny Stormwall, Venethrax be eatin’ dragons for breakfast, what you think YOU can do!?‘ Killing half a Stormwall took three whole Focus points… pathetic! That was pretty much it, and though Peter tried there was simply no way he could break ARM 24 without the Stormwall.
He danced a bit in his third turn, and then Venethrax danced over and split him in half. It was a very interesting game and I can see some potential in Venethrax. He’s not going to work well with the setup I spent a year perfecting with Terminus, but I think he might do well in a fast attack version. TO THE THEORY MACHINE!
Soul Hunters! Finally an excuse to use them. I think Venethrax needs an army that is hard to kill, but unlike Terminus he simply can’t tank everything and ignore casualties (or negate them with tough on everything).
I would really really like Gorman in the list, but the thrice damned mercenary player has hogged him for the tournament so that’s a no-go. I think I’ll put him in the list while testing though, to see how important he really is.
I’m also really unsure about the feat. I’m beginning to I should use it to create a massive cloud cover instead of running Raiders in, but then I would have to bring models cheap enough to throw away like that. I was considering Scrapp Thralls but they don’t trigger clouds when they blow up, or a cloud chain would have been the easy answer. I also need to kill the volunteers reliably, but I’m thinking Soul Hunters could do that, and then Light cavalry away to safety.
The Warjack points is yet another thing I’ve been thinking about. Malice was fine, but there are a lot of Colossals out there and Malice is damn slow when she can’t pull. Malice is also vulnerable to disruption if I don’t bring a Siren, and my list is incredibly vulnerable to bad terrain as it is, and adding a non-pathfinder Helljack wont exactly help.
Luckily I have a week to crunch numbers, and I’m looking forward to it.