Vayl, Consul of Everblight: 2

We had a games day today, which is much like a tournament except nobody is keeping score and the match-ups are random. It was a MM/TC game, except that we were allowed to use 5 points on non beasts/jacks, so I decided I would get in some games with Tier 4 eVayl.

Vayl, Consul of Everblight
– Angelius
– Angelius
– Carnivean
– Scythean
– Seraph
Spawning Vessel (Leader and 5 Grunts)
Blighted Nyss Shepherd
Blighted Nyss Shepherd

1. The first game was against Mads O and his highly experimental ‘Borka with three times the number of beasts he really should be running‘ list. In the second turn the Legion beasts made a pile on Mulg, and the important ones ran away again, leaving Mads in a bad spot without the tools to really retaliate.

He tried for a very interesting caster kill involving throwing the Seraph at Vayl to negate admonition, and having the Swamp Troll pushing Borka a bit forward, but Borka is mighty strong and promptly rolled a six on his STR check and refused to be pushed, leaving him out of range and it all went downhill from there. (win)

2. The second game was against Duskern, and much like last time I got carried away (this time a spell assassination against the Coven on their feat turn), and promptly left eVayl without transfers and forgot to refuge her away. I’m now going to write ‘Plz2leave2transf‘ on her base, because the damn Kraken ate me again (some day Duskern… some day! *shakes fist*) (loss)

3. The final game was against Grønlykke who brought eThagrosh. It turns out my list has a lot of shooting when it really needs to, and eThagrosh discovered that he’s pretty screwed against a list with Purification and ranged attacks. (win)

I did learn a lot about eVayl, and one of the things I’m fairly certain I’ll be doing is to go buy me some Legionnaires. The first thing I thought about was just taking a unit and throwing Occultation on them in order to jam up everything on the round it becomes critical. This seems to be what most people do with them, buuut…

I thought a bit more about it, and added the UA to the mix, because 12/16 isn’t really impressive stats for a unit, but 12/20 with Set Defense is. So on the crucial round we have a unit with Occultation, Set Defense, Mage Static, Iron Zeal, Defensive Line, and Vengeance and it seems really good on paper.

That’s when I noticed that Iron Zeal gives you immunity to knockdown and stationary, and something beautiful happened. I was going out of tier anyway, so with a Gatorman Witch Doctor they all get Tough on that all important round as well.

The complete package is 12 points which seems expensive, but it’s just one point less than a Carnivean. So now I have twelve models that are heavily resistant to most ranged attacks in the game, extremely resistant to most magic attacks as well, and with defensive tech that requires non-charging models to roll really well to kill them in melee.

Then we add Tough and immunity to knockdown, and it becomes a pit of utter frustration for an opponent (and much less appetizing for Terminus). To add the final bit of ‘fuck you’ to the mix, the boys have Vengeance, which means that the entire cluster-fuck needs to be cleaned up in a single round to avoid vengeance moves wrecking everything or lining up charges.

  • pHaley + Feat + Gun Mages against a basic unit. Fourteen shots hitting on fives even without aiming or Dead Eye, and killing on average dice. I’ll be fairly lucky if more than two of them survive that round.
  • pHaley + Feat + Gun Mages against a bells and whistles unit. Fourteen shots hitting on fives even without aiming or Dead Eye, but needing 11+ to kill, then followed by a Tough roll. I’d be surprised if they even manage to fill the pot on that round.

In the first scenario they’ll be all but wiped out and do nothing except soaking some Cygnar bullets. In the second scenario they’ll be pleased about losing a couple of guys, then use vengeance to close the gap and hopefully harvest some Gun Mages with a little help from Icy Grip. This is beginning to look a lot like a list I could get to like.

Vayl, Consul of Everblight
– Carnivean
– Scythean
– Scythean
Blackfrost Shard
Blighted Nyss Legionnaires (Leader and 9 Grunts)
– Captain Farilor & Standard
Spawning Vessel (Leader and 3 Grunts)
Blighted Nyss Shepherd
Blighted Nyss Shepherd
Gatorman Witch Doctor
Strider Deathstalker
Strider Deathstalker
Succubus

It hit’s hard enough to handle most things because almost every armor and defense buff is either upkeep or animi, but I must admit that I had gotten used to pVayl where boosting to hit was something that almost never happened.

It has enough attacks to clean up all but the heaviest jam lists, and it combines hit and run tactics with an immovable mass of seriously determined Legionnaires fighting in two man teams locking down models or blocking lanes on the crucial round.

I smell a proxy game on Monday!

 

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5 Responses »

  1. Not that it should necessarily lead to list changes, but Iron Chef Everblight tells you: Zombie BBQ gives the stinger bellyache, don’t feed it to him

    Doctor+Legios= undead legios and undead models don’t feed corpse tokens to the vessel, since it is restricted to living models only.

    • *sad face*

      It’s alright I guess, because they’re not supposed to die in the first place. The Spawning Vessel isn’t going to be able to keep up with them anyway, and is intended as more of a late game attrition piece.

      Still, it would have been nice. Learning all the little ins and outs of a new factions is hard work. The game I lost today would have been won, had I just remembered to cast Refuge on Vayl after Purification but before Obliteration :)

      Still, the first fourteen games have been nine wins and five defeats, which is a ratio I can accept. It also feels like the times I’ve lost have been due to me forgetting things and not because of random dice failing me, which was how I felt every time I lost with Circle.

  2. witch doctor zombifying the legionnaires means they cannot go into the pot. how does this affect your list/plans?

  3. It was a tough match from the start I think. The questions posted in your first turn were quite hard to answer, without getting far behind in model poinits. I did my best to protect my stuff while still getting closer to the objectives. I was a bit scared of the Obliteration assassination potential, as it’s really hard to protect against it (I actually thought that I was quite safe against it, but no no xD). I was quite handy to have all the tools at my disposal to bring the Kraken within 4″ of Vayl, with a good chance at hitting her, even though there was a wall in the way :)

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