The spoilers have been out for a day. Initially I wasn’t very enthusiastic, but I did find some places where I think it might work. I also wish it looked like this, but the one we got has it’s own creepy Dragon thing going.
- Price: 20pts
- Health: 46 Boxes (M – 13, B – 18, S – 15)
- FURY: 4
- SPD: 6
- STR: 14
- MAT: 6
- RAT: 5
- DEF: 11
- ARM: 18
- CMD: 7
- Melee attack: PS 19 Bite with Consume
- Melee attack: Two PS 17 Claws with Open Fist
- Ranged attack: RNG 10 Dragon’s Breath with AOE 3 POW 14, D3+1 Strafe, crit fire
- Animus: Draconic Aura, 2 cost, SELF, Any enemy model that ends its activation within 2 inches of a model with Draconic Aura suffer the fire continuous effect.
This will cause some serious heart attacks in my local meta, but I’m going to look for the good in this thing. I really think it might work with a few Warlocks, and if it does actually have Ride-by attack as previously spoiled, a few more. If it doesn’t have Ride-by attack:
This was the first option most people thought about and it seems alright. With Forced Evolution and Tenacity the angel will be 14/19 and PS 21/19/19 which is brutal. It suffers the same problems that most other super heavies do, and making it worth twenty points will require some effort. It can be part of Absylonias tier list as far as I can tell, and the infantry clearing shooting is welcome with Absylonia.
I think I might like this. I’ve bought Bethayne and I’ve been playing around with lists for a while, but there’s always just a little punch missing and the Archangel might be the answer. Gallows can fix his threat range issues against heavies, Ashen Veil/Tenacity will make him DEF 14 vs. living melee models, and Blood Thorn could be really good with 1d3+1 three inch AoE attacks. Bethayne is already about ‘that turn’ but the luck factor involved when rolling strafe attacks is a bit sad.
A huge base means she can keep a big melee piece in her control area without exposing herself as much, and she can be 16.7 inches from the target the Archangel is hitting in melee. Parasite and Field of Slaughter allows the AA to assassinate a lot of casters from about 16″ away.
If it rolls four shots with everything up, it can do four boosted attack rolls hitting DEF 19 on average with FoS and doing POW 17 hits with Parasite. If it’s easier to hit the damage potential goes very high, and even someone like Karchev would need to camp a few Focus to ensure survival on average dice.
An ARM buff makes him pretty much immune to shooting. There’s very little in the game that can seriously damage ARM 22 with shooting, so Spiny Growth him as well. He’s big enough that eThagrosh can hide behind him every now and then, and manifest destiny is a great spell with the AA. I think those extra boxes might be enough with ARM 22, to turn him into a two round melee piece, as long as he has no way of removing them of course.
And then what?
There were a lot of rumors about Ride-by attack which is not in the spoilers, but that might be because the poster assumes we already know it. PP themselves said it had it, but there’s no guarantee it still does after testing.
If it has ride by attack I’ll go ahead and call it a useful model, because in many cases Ride-by attack means +2-3″ RNG on the gun, when we’re talking about keeping the hell away from enemy models. I can walk up 2-3″ and shoot the hell out of a SPD 6 unit with Reach, and then walk back out of their charge range. This would add to the list of Warlocks I would consider the Archangel with.
If we add Ride-by attack, Bethayne will enjoy it a lot, because it won’t be nearly as vulnerable to one bad roll of the Strafe dice. pLylyth can use it and Parasite to devastate heavies as well as trying for assassinations, and pVayl joins the line of casters that might like it.
So her feat won’t work on it, but Ride by attack is a mini version of Cat & Mouse anyway. It’s a really really bad idea to run in anything to engage the Archangel against pVayl, and especially if she’s standing right behind it.
Heavies: The Archangel might only get one DS hit, and it might not be able to move, but that is a fully boosted PS 19 attack if an enemy heavy comes for it and triggers Dark Sentinel. That might be enough to make Spiny Growth a nightmare if the enemy heavy is getting a charge in as well. ARM 20 and 46 boxes means making a lot of attacks, and if your spirit (Hordes) or main hitting arm (WM) took a boosted PS 19 hit first, it could get ugly really fast.
Infantry: If an opponent runs in something then Incite & Chiller + Swipe will annihilate them completely and the Archangel will walk away afterwards. With the Archangel pVayl would have an extremely heavy hitter and a great skirmish model, which is something I’ve been missing. I tried the Seraph but it’s just not good enough, but the Archangel is like an epic Seraph.
Shooting: With Incite up, the AA is RAT 7 and POW 16, with 1d3+1 shots doing POW 9 AoE 3 shots which might even light people on fire with a little help from a Ravagore. I’m actually a little bit excited about that one, and with Cat & Mouse setting up a screen should be easy enough after the round.