Today will not feature a full battle report, because I have trouble keeping my eyes open and details elude me. In short I totally steamrolled my opponent, had the game completely under control, and got caught up in how well everything was going and lost.
I had a ‘guaranteed’ assassination and took it, when I should have gone for the equally guaranteed attrition battle that wouldn’t have cost me the game if it failed. Instead my opponent did what I always tell them to do, and ran up Absylonia where my entire (and completely intact) army could hit her, so I did and failed. A couple of highlights from the game.
- Having trouble getting some tokens in the pot on the second turn, and noticing the Ravagore template. The spectators thought it was pretty funny when the Bone Grinders began running through the patch and throwing themselves in the pot.
- The Scythean nukes his Ravagore with a Leash + SS charge through a forest, then retreats to the other side with C&M so his Typhon cannot retaliate. The attributes assigned to Typhon at that point included the seven words you cannot say on TV.
- The Stinger Vs. Shredder battles that unfolded in the middle of the table, with Stingers emerging the clear victors to the dismay of Hjelmen who dislikes them something fierce. I also claimed that the only reason Peter won was because he borrowed one of my Stingers, even if that Stinger did nothing but die (the mere inclusion won him the game).
That’s what happens when you don’t play it safe. I also tried out Typhon for the first time, and despite having seen and thought about the mountain of overpriced lard several times before, I thought ‘maybe he’s different on the table’… he was, he was worse. It was like the Deathjack issue all over again. He’s so stupidly expensive that he needs to do something, and so fragile that he can’t go out there and do it without dying. I’m bringing a Ravagore instead.
I’ve also received some friendly teasing about the way my lists steadily begin looking like every other list out there, but I’m thinking this is a ‘Hordes’ issue. The Fury system dictates the army composition in the exactly opposite way that Focus does (it’s a thing of beauty from a design perspective), and the need for transfer targets and Fury generation means that a great big chunk of a Hordes list will be beasts, and beasts are less flexible by nature.
That being said, I’ve decided on trying something I haven’t seen before. The inclusion of the Ravagore allows me some moves with the Stingers that I’ve wanted to try for a couple of weeks, and while it will probably weaken the list a bit I think it may cause so much confusion that I can catch an opponent or two with their pants down.
Vayl, Disciple of Everblight
– Naga Nightlurker
Farrow Bone Grinders (Leader and 3 Grunts)
Spawning Vessel (Leader and 5 Grunts)
Swamp Gobber Bellows Crew (Leader and 1 Grunt)
Blighted Nyss Shepherd
Blighted Nyss Shepherd
Now that looks fun! I can power the pot for at least the first two rounds using nothing but my own models (Gobbers + Grinders) so if I’m going first the initial assault will feature no less than eight Lesser Warbeasts with Incite assistance. If I’m going second the Swamp Gobbers will either have been killed by enemy fire or play defensively because the pot is full anyway. I might lose more with this list than I would have with the old one, but unlike with Circle I’m having fun even while losing.