Kromac Vs. pMorghuol (50 points)

This won’t be real battle reports because the games were far to short for that. I met up with Paul who recently began a Skorne project, and since I have very few games against Skorne, and he has about the same number of games against Circle, we decided we would slug it out a bit and learn something.

Game 1: He ran up, I ran up, he ran a bit more, I killed him.  Yes yes Paul, you were behind the forest camping two Fury, immune to KD, defense 17, and surrounded by beasties with bump, admonition, counter charge and what-not… warp, warp, Stalker to the face with Primal and Wild Aggression, SPLAT!

That took all of ten minutes. We decided to go again but a Fury5 caster against Kromac is rough business because he HAS to get up there in order to inflict damage on me, and distance is the only thing saving him from a spanking. This time Paul took more notice of the Shifting Stones and kept his distance (I was about 1″ from taking him out exactly the same way again).

Game 2: I ran up, he ran up, I wiped out his infantry while keeping my distance with the rest of the list (I really do like Bloodtrackers here, and I even got to send in Ghetorix and Sprint him away without losing him to something stupid), and he moved up to feat. Cannot spend Focus, cannot be Forced, and cannot have damage transfered to them… says nothing about spending Fury so Kromac came to visit in beast form.

Defense 17 and 3 Fury camped was not enough. This means I’m at 5-0 with Kromac and at the level where I can reliably stomp people who are unfamiliar with their armies. Next stop: taking down people who know what their doing! :D

Kromac the Ravenous
– Gorax
– Ghetorix
– Shadowhorn Satyr
– Warpwolf Stalker
Shifting Stones
– Stone keeper
Shifting Stones
Swamp Gobber Bellows Crew (Leader and 1 Grunt)
Tharn Bloodtrackers (Leader and 5 Grunts)
– Nuala the Huntress
Tharn Bloodweavers (Leader and 5 Grunts)
Druid Wilder
Gallows Grove
Gallows Grove

I really liked the minimum unit of Bloodtrackers in this list. I’ve used them many times before, both full and minimum, and been quite disappointed with them, but in this list they can focus on taking down infantry, and since they specialize in doing just that they did very well. The girls took down eight Nihilators in one round and lost just two models in return, and they were putting pressure on pMorghuol while doing it.

The Shadowhorn didn’t get to do anything at all, but in both games I could have had him on the enemy caster if I wanted to. I did have some issues with terrain making me pick the Stalker to finish the job in the first game, but had he managed to take down my Shifting Stones I think I would have enjoyed the 2000 lbs drop-goat a lot.

The Bloodweavers did nothing except run around but they’re in the list to guard against really poor match-ups, and I like the options they give me for some attrition play against Warbeasts. I was looking over at Tiberion and thinking about dealing with him, and while I could have warped over a tree to prevent bump, and warped in a heavy with Primal, but I could also have sent in some Bloodweavers and a couple of spiked damage rolls would have made it possible to bring him down without using Primal.

I’m not sure about the Bloodweavers but until a better unit presents itself I’m sticking with them. It was also nice to be back to stealth infantry and the headaches they cause opponents during a round it just impressive.

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4 Responses »

  1. Have the Gallows been doing anything for you so far?

  2. That’s a very good question. I feel they’re solid for two points as they make the activation sequences easier, and deployment is easier as well since I can spread out more from the beginning.

    I also think they’re a solid choice in the games where Bestial isn’t needed because Rift makes infantry removal by spell an option without endangering him.

    They also do well at blocking lanes and taking zones which is always nice, and the immobile quality makes them immune to a lot of tricks. If there’s some terrain they can prowl in they’re really good at this, and since they’re Arc Nodes Kromac can spell-storm a swarm of infantry out of the zones when using his feat.

    There’s also the whole business with Tough and Self-Sacrifice, and though I didn’t get the Gallows Groves up there in time when I faced pSeverius I attribute that to a lack of experience at the time.

    The final argument that makes me keep them is, that the two points isn’t going to buy me something else I really need. I look at them all the time but I think they provide a lot of flexibility to the list and since that’s exactly what Circle is missing in most list I’ll keep them.

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