After a couple of fantastic games at the masters one thing has become clear: Kromac agrees with me. Playing Kromac is like being on drugs when compared to my experiences with the other Circle casters, and the amount of tricks I can pull with Warpath is downright staggering when combined with Shifting Stones and Power attacks.
Kromac feels really vulnerable when I play him, and the purpose of his lists is to never allow an opponent to hit anything, but what I realized is that even if I fail and lose some hitters, my opponent has to get close. Either he has to get close to support his models when they’re killing mine, or he has to get close to make the most of some spell or feat, but the end result is the same: Crazy assassination time!
- Example 1: Shifting Stones (1) port Ghetorix up into the second Shifting Stone (2) triangle. Shifting Stones (2) then port Ghetorix up there with your caster. Now Ghetorix is 20″ from where he began the turn and your caster needs dental work.
This is the classic and when I began Circle I found the double teleport move stupidly simply, and figured it would be something everyone was prepared for. It was, but with Kromac it’s a whole new kind of nasty.
- Example 2: Ghetorix is outside the triangles. Shifting Stones (1) teleport a stone from Shifting Stones (2) into position. Now Ghetorix is inside the triangle and one teleport + Warpath later it’s back to the dentist.
- Example 3: I can’t port up a stone since the Shifting Stones are in the wrong position. I activate Warpath, move Ghetorix into a triangle, port, port, splat, aaand dentist!
- Example 4: I Shift a Stone from the other set, Warpath into the newly formed triangle, and bobs your dentist.
Options three and four are impossible for an opponent to track, which means that you really can surprise people with big furry killers from fifteen inches away. I’m also looking forward to adding the Shadowhorn to the combinations because the ability to move up 14″ without needing Shifting Stones seems like fun.
One thing I didn’t much like was the Woldstalkers which is a damn shame because I really liked the idea behind them, but maybe I can make them work somewhere else. It might be impossible to actually improve on Skillts list at the moment but I can’t go around playing another mans list forever and I don’t like playing without Dispel.
Kromac the Ravenous
– Shadowhorn Satyr
– Warpwolf Stalker
– Stone keeper
Swamp Gobber Bellows Crew (Leader and 1 Grunt)
Tharn Bloodtrackers (Leader and 5 Grunts)
– Nuala the Huntress
Tharn Bloodweavers (Leader and 5 Grunts)
This is not as directly powerful as Skillts list but then again that’s not what I’m going for. I loved being put in situations during the masters where it was my thinking and not my dice that decided the outcome, and playing a caster that had the tools to put that thinking into action.
I’m very much looking forward to seeing how this works out, but I do fear that I’ve weakened it to much by removing the easiest way to activate Warpath (Woldstalkers). If so I’ll just have to admit defeat and put them back in, but Monday will be seeing this list taking the field against Skorne (a faction I’ve played very little against) and pMakeda.