It was time to take pKrueger out for a spin. I’m not sure I’ve ever won a game with him but maybe this was the day. The rules for the Kainogenesis series is that if I lose I can build a better list for the next game, and if I win I have to build a slightly worse list. That way I should be able to find my level of skill and begin pushing myself to become a better player. Defining “better” and “worse” lists is not an exact science of course, but you get the idea.
– Troll Axer
– Earthborn Dire Troll
– Earthborn Dire Troll
Kriel Warriors (Leader and 9 Grunts)
– 1 Kriel Warrior Caber Thrower
– Kriel Warrior Standard Bearer & Piper
Krielstone Bearer and 3 Stone Scribes
– Krielstone Stone Scribe Elder
Pyg Burrowers (Leader and 9 Grunts)
Fell Caller Hero
Stone Scribe Chronicler
Flergh! I hate Calandra. That C@#T punishes poor dice rolls like no other caster while negating most of her own bad rolls, and Circle lives and dies by a few critical rolls. I knew I was in for a rough ride, especially with the list I’d put together, but maybe if I sent the Bloodtrackers down her flank and rolled her up from behind.
Krueger the Stormwrath
– Gnarlhorn Satyr
– Warpwolf Stalker
Druids of Orboros (Leader and 5 Grunts)
– Druid of Orboros Overseer
Tharn Bloodtrackers (Leader and 5 Grunts)
– Nuala the Huntress
Tharn Ravagers (Leader and 3 Grunts)
– Tharn Ravager Chieftain
Well that was the plan, and game on. I won the roll and elected to go first in order to force him on scenario (Overrun). I got to deploy half my list as AD but of course I’d forgotten how much of an activation sequence nightmare Druids really are (they’re going to turn up missing in my next list).
Moving up and popping clouds: Standard issue first round. Bloodtrackers go around the house against the Kriels (Prey) and get Lightning Tendrils. A Gallows on either flank will allow me some Chain Lightning where I need it but everything else is stuck behind the Druids (it didn’t really help that I had the mental capacity of gopher on weed).
The Kriels try to layer their way out of trouble while the Earthborns take the center. The Fellcaller looks around and realizes that he’s on the wrong flank since the Burrowers are moving on his left flank and he’s on the right.
The Gallows Grove moves up and Krueger arcs a Chain Lightning into the Kriels roasting four and clearing the lanes for the Bloodtrackers, who then impact the Kriels and in a shower of electricity rapes the entire flank. They fail miserably with Quick Work since Star Crossed came up so they’re effectively something like RAT 4.5 when throwing spears at non Prey models. Reform let’s me spread them out and I have a model threatening Calandra already.
Drunk on power I press my advantage and move up some Ravagers to take the heat off the Druids. I popped feat before and locked his infantry down behind them, but as Roar said while spectating… probably should have saved that for the Burrowers. That’s when I realized I’d forgotten all about those little runts, and I’d placed so many things up there for him to kill on: His turn. The image from this turn has a very interesting feature but I’ll let you guess what it is!
Did you spot it? I’ll give you a hint… it’s in the middle of the picture, it’s Grey, and it makes it a wee bit hard to see what’s going on (hooray for the HTC camera). He shifts my lines with Janissa and sends a Earthborn to deal with the Gnarlhorn so that goes *poof*. The Burrowers rape my lines, and the second Earthborn comes down to threaten but stays outside charge range since I stupidly got one of my shifting stones killed by forgetting about the Burrowers. He kills about half my Bloodtrackers as well since he popped feat, but he does leave one Ravager standing in the middle of it all.
Bah! I pull in an Earthborn with the Druids and send the Primalled Strenght Warped Stalker on it. Miss, Miss, Miss, great hit, poor damage, poor damage… uh oh. I shuffle around some things, clear out the newly spawned whelps with Krueger in melee, pop Primal on the Gorax and walks him in… rolls a tiny bit below average and leaves the Earthborn on 1 box (sigh). My Ravager has a tree appear to remove tough, shuffles around in the back arc of the Burrowers, lines up to pseudo Thresher the lot of them, and… snake eyes. The Remaining Bloodtrackers all completely fail due to Star Crossed and suddenly this game isn’t looking so hot anymore.
The first Earthborn comes for the Gorax, and the dice gods intervene. Even with rerolls the thing leaves the Gorax on one box. Then the second Eartborn comes in and rapes my Stalker. The Burrowers clear up their flank, and the Axer pushes me hard and leaves me with very little, but I still have a shot because Calandra is on one Fury and didn’t pop Star Crossed.
The Shifting stones warp over to clear the surviving Druid from free strikes by the Axer and he walks over and prays for a Crit on Calandra but no such luck. He pulls her in though and gives a her few points of damage. A Gallows Grove warps over to remove tough. The Stone Warden activates and hopes for a crit but no such luck, though his AoE does put a couple of damage on Calandra. Then Krueger walks over and shoots her for 25 damage which she transfers, and then casts Chain Lightning on her needing a 7+ to hit and I didn’t have enough left to boost both attack and damage so I roll a 3 and cry a little.
I still have the single remaining Bloodtracker back there so she walks over in her back arc, no Star Crossed up, and rolls a 3. The Gorax was of course frenzied and ate a Druid so he was no help, and with that sort of dice I was screwed.
The first Earthborn frenzies, the Axer Frenzies, and I’m looking very hard at the last Earthborn and a possible victory beyond all hope but he makes it (sad!). Calandra moves up and crits Krueger to the ground, and the Earthborn Tramples him to death. The game was very interesting though I lost, but on the upside I can now make a better list (Mohsar) for next Monday. I lost because I forgot about the Burrowers and because I was dice raped.
I say “dice raped” because I was, but I usually also say that calling dice rape isn’t an excuse and that’s still true. If you’re a good player and take poor rolls into account you can win with appalling dice, but that requires a level of skill I simply don’t have with Circle (hopefully some day I will), so poor dice means a lot to me with Circle. My opponent was also being ill treated by the dice (having an Earthborn fail to kill a Gorax while rolling at dice +2) but being more comfortable with his trolls he could play around it and win. Next week I’ll go back to Mohsar who is by all accounts a much better fit to my style of play while still being a complicated caster (hate you Krueger!)